Alexander3847575 / Sorbetcraft-3

Eden ring??
MIT License
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Gameplay Progression Outline #5

Open Alexander3847575 opened 1 year ago

Alexander3847575 commented 1 year ago

Special concepts:

๐Ÿ“ปScanning:

A block to analyze entities

โ˜ข Environmental hazards:

tiered difficulty entity spawns per biome crush depth: y-level restrictions depending on player gear

Exploration

what makes it fun? finding points of interest isn't all fun; refocus when doing rng thing not necessarily good loot; the challenge makes it fun

๐ŸŽฎ Gameplay loop:

๐Ÿ† Special gameplay points

๐Ÿ”ฅ Early game:

๐Ÿ““ Drafting

Early:

primarily scavenger/hunter-gatherer live off of raw foods and stuff based around flint very limited base building

Late:

machines from Pyrotech

๐Ÿšง Under Consideration:

how will wood/wood equivalents work? maybe some kind of herb processing? (need application)

โš’ Mid-game:

Early:

unlocks smelting en masse via furnace vents unlocks sponges and sponge drying for more reasonable base expansion.

Late:

vanilla progression-ish alongside Immersive Engineering

โš™ Late game:

Early:

Mekanism? make panthlalassa submersibles?

Late:

Post-vanilla tools and weapons break free to the end?