Open Alexander3847575 opened 1 year ago
A block to analyze entities
tiered difficulty entity spawns per biome crush depth: y-level restrictions depending on player gear
what makes it fun? finding points of interest isn't all fun; refocus when doing rng thing not necessarily good loot; the challenge makes it fun
primarily scavenger/hunter-gatherer live off of raw foods and stuff based around flint very limited base building
machines from Pyrotech
how will wood/wood equivalents work? maybe some kind of herb processing? (need application)
unlocks smelting en masse via furnace vents unlocks sponges and sponge drying for more reasonable base expansion.
vanilla progression-ish alongside Immersive Engineering
Mekanism? make panthlalassa submersibles?
Post-vanilla tools and weapons break free to the end?
Special concepts:
๐ปScanning:
A block to analyze entities
โข Environmental hazards:
tiered difficulty entity spawns per biome crush depth: y-level restrictions depending on player gear
Exploration
what makes it fun? finding points of interest isn't all fun; refocus when doing rng thing not necessarily good loot; the challenge makes it fun
๐ฎ Gameplay loop:
๐ Special gameplay points
๐ฅ Early game:
๐ Drafting
Early:
primarily scavenger/hunter-gatherer live off of raw foods and stuff based around flint very limited base building
Late:
machines from Pyrotech
๐ง Under Consideration:
how will wood/wood equivalents work? maybe some kind of herb processing? (need application)
โ Mid-game:
Early:
unlocks smelting en masse via furnace vents unlocks sponges and sponge drying for more reasonable base expansion.
Late:
vanilla progression-ish alongside Immersive Engineering
โ Late game:
Early:
Mekanism? make panthlalassa submersibles?
Late:
Post-vanilla tools and weapons break free to the end?