Current functionality seems to be limited to material element 0. Many static meshes have multiple material elements. Would be great to be able to automatically generate textures/materials for each slot to maximize texel space.
Workarounds seem to be separating the static meshes in external software (maya, blender, etc...), reimporting the separated meshes to unreal, generating textures/materials, manually assigning automatically generated materials to material element slots in combined mesh...
Current functionality seems to be limited to material element 0. Many static meshes have multiple material elements. Would be great to be able to automatically generate textures/materials for each slot to maximize texel space.
Workarounds seem to be separating the static meshes in external software (maya, blender, etc...), reimporting the separated meshes to unreal, generating textures/materials, manually assigning automatically generated materials to material element slots in combined mesh...