We require a HealthManager class to handle the management of health-related functionalities within our project. The class should encompass the following features:
Managing Entity Health: The HealthManager class should facilitate the management of health for entities in our project. It should allow us to easily track and modify the health status of various entities, such as characters, enemies, or objects.
Configurable Health Settings: We need the ability to configure health-related parameters, such as maximum health points, initial health values, and any modifiers affecting health regeneration or depletion. This configurability will enable us to fine-tune the health system to suit different gameplay scenarios and balance requirements.
Health Status Notifications: The HealthManager class should provide mechanisms for notifying other parts of the application when an entity's health status changes. This could involve triggering events, callbacks, or any other suitable notification mechanisms to facilitate responsive gameplay mechanics, such as updating UI elements or triggering special effects.
Additional Considerations:
Design the HealthManager class with flexibility and scalability in mind, allowing for easy integration with various types of entities and gameplay systems.
Ensure that the class follows best practices for encapsulation and abstraction, promoting code reusability and maintainability.
Implement error handling and validation mechanisms to handle edge cases and prevent unexpected behavior related to health management.
Consider incorporating features for managing status effects or temporary health modifications.
Acceptance Criteria:
Develop the HealthManager class with the specified functionalities, including methods for modifying health, retrieving health information, and handling health-related events.
Provide options for configuring health-related parameters through constructor arguments and/or setter methods.
Document the usage of the HealthManager class, including its public interface and any important implementation details.
Write unit tests to validate the behavior of the HealthManager class under various scenarios, including edge cases and boundary conditions.
Integrate the HealthManager class into the project, ensuring compatibility with existing entities and gameplay systems.
Description:
We require a HealthManager class to handle the management of health-related functionalities within our project. The class should encompass the following features:
HealthManager
class should facilitate the management of health for entities in our project. It should allow us to easily track and modify the health status of various entities, such as characters, enemies, or objects.HealthManager
class should provide mechanisms for notifying other parts of the application when an entity's health status changes. This could involve triggering events, callbacks, or any other suitable notification mechanisms to facilitate responsive gameplay mechanics, such as updating UI elements or triggering special effects.Additional Considerations:
HealthManager
class with flexibility and scalability in mind, allowing for easy integration with various types of entities and gameplay systems.Acceptance Criteria:
HealthManager
class with the specified functionalities, including methods for modifying health, retrieving health information, and handling health-related events.HealthManager
class, including its public interface and any important implementation details.HealthManager
class into the project, ensuring compatibility with existing entities and gameplay systems.