AlexandreGIRARD / engine-2.0

Second OpenGL engine for learning new rendering techniques and improve my skills in C++/OpenGL
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SSAO #2

Open AlexandreGIRARD opened 3 years ago

AlexandreGIRARD commented 3 years ago

Add a new pass for SSAO

SSAO_Pass

2 attachaments for 2 internal passes:

AlexandreGIRARD commented 3 years ago

Why not implement other Ambient_Occlusion algorithm:

AlexandreGIRARD commented 3 years ago

Improve performance by using the depth buffer and recontruct position and normal with it link