AlexandreGIRARD / engine-2.0

Second OpenGL engine for learning new rendering techniques and improve my skills in C++/OpenGL
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Shadow Map #3

Open AlexandreGIRARD opened 3 years ago

AlexandreGIRARD commented 3 years ago

Implement Shadow Map for all type of lights:

For the directional/sunlight should be Cascaded --> CSM For the pointlight and spotlight should be activable via the GUI

AlexandreGIRARD commented 3 years ago

Nvida article about Cascaded Shadow Map