WARNING: Filling out the template below is NOT optional. Issues not filling out this template will be closed without review.
FIRST: Before reporting any bug, make sure that the bug you are reporting has not been reported before. Also, try to use the nightly version if possible in case I've already fixed the bug.
Hardware
CPU: Apple M1 Max
RAM: 64 GB
GPU: Built-in
SDR: (Remote or local? If remote, what protocol?) Fobos SDR (local)
Software
Operating System: Name + Exact version (eg. Windows 10 x64, Ubuntu 22.04, MacOS 10.15) macOS 15.0
SDR++: Version + Build date (available either in the window title or in the credits menu which you can access by clicking on the SDR++ icon in the top right corner of the software). 1.2.0
Bug Description
A clear description of the bug.
The Mac build does not include the library for the FobosSDR due to a typo.
Steps To Reproduce
Download and open the macOS nightly build
Open the list of receivers under Source
Note that FobosSDR is not included.
Only If SDR++ fails to lauch or the SDR fails to start:
Run SDR++ from a command line window with special parameters:
On Windows, open a terminal and cd to SDR++'s directory and run .\sdrpp.exe -c (if running SDR++ version 1.0.4 or older, use -s instead, though you should probably update SDR++ instead…)
On Linux: Open a terminal and run sdrpp -c
On MacOS: Open a terminal and run /path/to/the/SDR++.app/Contents/MacOS/sdrpp -c
Then, post the entire logs from start to after the issue. DOT NOT truncate to where you think the error is…
Screenshots
Add any screenshot that is relevant to the bug (GUI error messages, strange behavior, graphics glitch, etc…).
Additional info
Add any other relevant information.
I was able to pull the source from Github and build locally and saw the same thing. The issue is in make_macos_bundle.sh. Line 38 points to fobossdr_source.dylib in the wrong directory (file_source instead of fobossdr_source). The dylib is created, but it is not incorporated into the application. By updating the directory, I was able to build the application with support for FobosSDR.
WARNING: Filling out the template below is NOT optional. Issues not filling out this template will be closed without review.
FIRST: Before reporting any bug, make sure that the bug you are reporting has not been reported before. Also, try to use the nightly version if possible in case I've already fixed the bug.
Hardware
Software
Bug Description A clear description of the bug.
The Mac build does not include the library for the FobosSDR due to a typo.
Steps To Reproduce
Only If SDR++ fails to lauch or the SDR fails to start: Run SDR++ from a command line window with special parameters:
cd
to SDR++'s directory and run.\sdrpp.exe -c
(if running SDR++ version 1.0.4 or older, use-s
instead, though you should probably update SDR++ instead…)sdrpp -c
/path/to/the/SDR++.app/Contents/MacOS/sdrpp -c
Then, post the entire logs from start to after the issue. DOT NOT truncate to where you think the error is…Screenshots Add any screenshot that is relevant to the bug (GUI error messages, strange behavior, graphics glitch, etc…).
Additional info Add any other relevant information.
I was able to pull the source from Github and build locally and saw the same thing. The issue is in
make_macos_bundle.sh
. Line 38 points tofobossdr_source.dylib
in the wrong directory (file_source
instead offobossdr_source
). The dylib is created, but it is not incorporated into the application. By updating the directory, I was able to build the application with support for FobosSDR.