Open harsco-jfernandez opened 4 years ago
Hi @AlexeyAB,
Advice, please?
Thank you!
hey, there I am trying to do the same. I've been researching and as far as I understand: mish requires significantly more processing power than the other activation functions. that is why in the Yolo 4 tiny weights mish is not used. since the author assumes that the user if he had a GPU or he would not need to use tiny weights. some proposed that there is a CPU optimized version of mish called hard mish. I checked that hard mish is implemented too in the original work of @AlexeyAB . I didn't test or implement the suggestion yet. I hope that this information helped you. please share your knowledge or the result after implementation with me when you solve the problem since I don't expect soon that I could test the code since I am working on a different part of the project
I thought it would be useful for something like a Jetson that is slightly better than tiny at the cost of fps. I made a mish model based on the 3 yolo layer model and it feels like the gains are marginal.
I had in mind the same idea. firstly I would like to thank you for mentioning jetson. I noticed that its better than yolo3 on microprocessors. can you please provide any help (code, some references for Yolo 3 with jetson source code, and the model you made). any help is appreciated.
this is my email: mrezq651@gmail.com
still waiting your code
On Thu, Aug 27, 2020 at 9:59 PM harsco-jfernandez notifications@github.com wrote:
I thought it would be useful for something like a Jetson that is slightly better than tiny at the cost of fps. I made a mish model based on the 3 yolo layer model and it feels like the gains are marginal.
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I don't have any code you don't already have
To make a mish tiny cfg which of the leaky layers would I need to set to mish?
Thanks