Open shazzner opened 1 week ago
Hi.
This addon does not require TileMap
or any other specific node. Instead it uses mappers to interface between the algorithm and nodes. So if you do have some sort of map-like node in your game, you can implement a mapper for that node type.
If you don't have such nodes and really want to work with just arrays, then it gets more complicated, as WFC-specific part of the addon is built with assumption that there is some sort of map node. You'll have to
WFCProblem
, perhaps, most of WFC2DProblem
can be reused, except for map-related logic
Hello, I'm working on a 3d puzzle game involving blocks of different types. I'd like to setup a feature that generates a random puzzle based on predefined rules, naturally I found WFC. Most implementations though center around generating TileMap data and in looking at this project's docs it looks like you need a source and target tilemap.
Instead of building shims and translating tilemap data to data that I can use for my game logic, I'm wondering if I can simply pass in a 2d array of constraints (consisting of int values), along with target dimensions and it would solve that.
I saw that you have a sodoku solver, but my case is a bit simpler and I didn't see this specific example. Thanks!