# Follow me on youtube channel Phy Tu
# Help with programming on Python, school math, physics
# https://www.youtube.com/channel/UCP5ycahCEZ24qmRRgNnko5Q
# Enemies are sleeping. It's the perfect time for sabotage!
points = [{"x": 21, "y": 8}, {"x": 33, "y": 8},
{"x": 45, "y": 8}, {"x": 57, "y": 8}, {"x": 68, "y": 8},
{"x": 68, "y": 18}, {"x": 68, "y": 28},
{"x": 68, "y": 38}, {"x": 68, "y": 48},
{"x": 68, "y": 58}, {"x": 56, "y": 58},
{"x": 44, "y": 58}, {"x": 32, "y": 58},
{"x": 20, "y": 58}, {"x": 10, "y": 60}]
pointIndex = 0;
while pointIndex < len(points):
point = points[pointIndex];
hero.moveXY(point["x"], point["y"])
enemy = hero.findNearestEnemy()
coin = hero.findNearestItem()
# Attack only if the enemy.team is "ogres"
# AND the enemy's health is less than 10
if enemy.team=="ogres" and enemy.health<10:
hero.attack(enemy)
# Collect a coin if coin.value is less than 5
# AND its distance is less than 7
if coin.value<5 and hero.distanceTo(coin)<7:
hero.moveXY(coin.pos.x, coin.pos.y)
# Attack only if the enemy.health is less than 10
# AND the enemy's type is "skeleton".
if enemy.type == "skeleton" and enemy.health < 10 and hero.distanceTo(enemy)<9:
hero.attack(enemy)
pointIndex += 1