Open Mindstormsman opened 1 month ago
I believe you can just do
var listFormsToRegister = ["res://path/to/dialogueform1.gd", "res://path/to/dialogueform2.gd"]
for i in listFormsToRegister:
var form = load(i).new()
ModularDialogue.registerForm(form)
same goes for other parts of the modulardialogue as seen here
https://github.com/Alexofp/BDCC/blob/main/Game/ModularDialogue/ModularDialogue.gd#L37-L55
Closer to
var formBanks = ["res://path/to/formBank1.gd", "res://path/to/formBank2.gd"]
for i in formBanks:
var bank = load(i).new()
ModularDialouge.registerFormBank(form)
individual forms have extra data associated with them and this is just for the forms, this code would have to be copied again for fillers and adders
If this is a bug, I'm worried that if we use the work around and the bug is fixed mods will throw an error per line of text they add as forms are attempting to be registered twice
I don't suppose there is a way to close an issue as Don't fix
as opposed to Won't fix
make a pr to add such in module lol, Module class already does this sort of boilerplate
https://github.com/Alexofp/BDCC/blob/main/Modules/Module.gd#L44-L136
as for the concern, I guess we have to wait for @Alexofp for confirmation if they're going to fix it as you intented it to be or left this one a "feature"
The new Modular Dialogue system was clearly designed with the intent to allow modders to add their own form banks however because it is an autoload and registers in on ready it has already registered the forms before mods are loaded
The register functions should be delayed until after mod loading