Text based game about being a prisoner in a space prison with a lot of adult themes. Working title is Broken Dreams Correctional Center or BDCC for short. Test the latest version here: (could be unstable)
The following ideas are aspirational and (to some extent) modular. They can mostly be implemented independently of each other. The general idea they all share is to make clothing more of an asset and less of a "thing that gets in the way during sex scenes." This is accomplished by making clothing easier to lose, for both the player and NPCs. If that is not a design goal of this game, then I apologize for wasting your time, and will instead look into modding it.
(In the event this does get closed: I make no specific promises about modding timelines. If you want this functionality, please mod it yourself. Do not contact me. Probably you can do a better job anyway, since I've spent a grand total of zero seconds actually looking at how mods work for this game.)
At the end of a sex scene:
If the player was the dom, prompt them to choose whether to keep, discard, or return any undressed items belonging to the sub. Maybe lock "keep" behind a perk, so the player can't easily accumulate too many clothing items in the early game?
If the player was the sub, randomly decide whether to return the player's clothes based on how angry the dom got during the scene. I would suggest making it very likely the player gets their clothes back unless average anger is really high (e.g. 80%+), so that the player does not end up having to constantly re-purchase new clothing. Also, never steal the player's clothes if "quick sex" is selected, so that players can opt out of this kink if they don't want to deal with it (and/or provide an option in the encounters menu to disable it like other fetishes).
During combat:
Allow stabbing effects (shivs, claws) to damage clothing with very low odds. Possibly lock this behind a perk (or have a perk to buff it).
Provide an unlockable special that always damages or undresses clothing (if it hits) but doesn't inflict much pain.
Some (or most/all?) NPCs automatically surrender if their bits get exposed (and they were not already exposed at the start of the fight). Maybe condition this on personality? Probably this shouldn't be enabled for all story NPCs because some of them would be too easy, but for random encounters, it seems somewhat viable as a mechanism.
If the player doesn't have any levels in Exhibitionism, they automatically surrender after their bits are exposed (and they were not already exposed). Make this toggleable in the perks menu once the player has the level, so the player can choose to continue using this mechanic.
In general:
Consider putting all of these perks I keep suggesting into their own "stripping" tree. Stripping experience is gained by using any of these abilities, or with the Undress Sub command. If that's too much UI complexity, they could instead live in the Exhibitionism tree.
The penalties for walking around naked are pretty lackluster in the late game. I would suggest adding some kind of drawback perk to the Exhibitionism tree (similar to the hypnosis drawbacks) to nerf it, because right now it's a bit OP when the tree is fully completed. The simplest drawback I can think of is very slow but constant lust gain, whenever naked in public areas. Maybe that should be its own issue, but it feels related.
The following ideas are aspirational and (to some extent) modular. They can mostly be implemented independently of each other. The general idea they all share is to make clothing more of an asset and less of a "thing that gets in the way during sex scenes." This is accomplished by making clothing easier to lose, for both the player and NPCs. If that is not a design goal of this game, then I apologize for wasting your time, and will instead look into modding it.
(In the event this does get closed: I make no specific promises about modding timelines. If you want this functionality, please mod it yourself. Do not contact me. Probably you can do a better job anyway, since I've spent a grand total of zero seconds actually looking at how mods work for this game.)
At the end of a sex scene:
During combat:
In general: