Open Alexrlh2 opened 3 months ago
Currently every object checks for collisions with every other object once per tick. There are algorithms to improve this
Im thinking the grid spatial partition pattern would be good.
This would be the World's container for all game objects
This ticket is probably not needed until we're seeing some more performance problems
Currently every object checks for collisions with every other object once per tick. There are algorithms to improve this
Im thinking the grid spatial partition pattern would be good.
This would be the World's container for all game objects