Closed DeputyLOL closed 8 years ago
Edit, using new plane. Only 2 engines.
Oh yeah. I knew that sooner or later I'll get this request )))
ksp recently updated meaning that we may have thrust reversers. If that is true then can the throttles also have thrust reversers?
ok, fair enough. Do you think you could include the trim wheels?
of course!
BUT, I do not really understand what a variable used to control the rotation of the wheels, may be STICKPITCHTRIM+ some random value? to make wheels more 'automated' and to make them more 'live'
The trim wheels should move randomly but only when the controls are pitching up or down. So when you pull up on the controls there is a chance that the trim wheels will 'trim up' When you push down, they might trim down. And they should always move when the pitch is being trimmed.
Stab trim is basically enabling/disabling the trim
A/T is the auto throttle. Clicking the button disables it.
There is one issue I have though. The cockpit I am using isn't really designed for this. I can't find any other cockpit spaces that I could use and I still can't figure out how to use blender :(
Stab trim is basically enabling/disabling the trim A/T is the auto throttle. Clicking the button disables it.
I know that these keys do in real life ))), but I do not know how these buttons should work in the KSP
Well, I think it wouldn't have a use in vanilla ksp. But there are mods out there that could work with it. I'm sure I could find a use. For now, just have them as a button that can control a persistent.
The cockpit I am using isn't really designed for this. I can't find any other cockpit spaces that I could use and
That's the reason I did this prop until now. I thought you found something suitable
But the stab trim switches could be used to disable the trim wheels 'random' movements or possibly reset the trim.
Or toggle the ability to adjust the trim
to disable the trim wheels 'random'
Yes, it is quite feasible
or possibly reset the trim.
Or toggle the ability to adjust the trim
I'm not sure that these features are supported by the RPM for now
btw, I got a sound that you can use for when the trim wheel is moving.
could you also include the 'horn cutout' button. Theres an alarm that aircraft have that warn pilots when they try and retract the gear while on the ground. That button silences that alarm. I have that in my cockpit, and a button to silence it would be useful.
ohh! I completely forgot about that button.
lovely
So, the model is finished. and it was the easiest part ))
looks amazing!
start adding textures
can you rename maximum thrust to 'TO/GA' means 'Take Off/Go Around' power, basically maximum thrust.
Also is that how the stab trim indicators are going to look?
i know what mean TO/GA, but we play ksp and it has'nt such functionality. all we can for now - put RPM "fullthrottle" action
ok. fair enough.
please make sure that all the buttons and levers can be clicked from either side.
I believe this term is more appropriate to reality
and will not cause confusion
please make sure that all the buttons and levers can be clicked from either side.
it is much more dependent on the location of the IVA camera in the particular interior. I can not really guarantee that all buttons will be accessible from any location at any cabin
most likely with the "TO/GA" (or max thrust) will be a problem. but even in the FSX these buttons are almost inaccessible
ok, we will have to see how it ends up then
trim indicator
Nice!
it's will be driven by STICKPITCHTRIM variable.
good. I was wondering if you could the maxRateChange variable to the throttle levers, so that they don't snap to full or off when you press X or Z or max thrust button. Instead they move slowly.
of course! )
What do you think about the "STAB TRIM" panel ?
real photo:
pretty good. although they would have some sort of lock or cover over the switches to prevent accidently switch the trim system off.
I suggest replace the STAB TRIM with STAB CTRL, because we don't have such system in ksp. and all we can - turn ON/OFF SAS stability mode
yeah I was thinking that.
I just really do not want to confusing players))
If we do not have such a function it is best not to write it
but I can not figure out what to write instead "MAIN ELEC" and "AUTO PILOT"
i was also thinking, the engine cutoff switches and stab ctrl switches shouldn't be on/off switches. They should disable a system when the switch is 'active?' and not allow that system to be turned on. When the switch is 'inactive?' the system CAN be turned on.
and what actions (RPM or stock) should be assigned to these switches?
i would leave them as it is. I just remembered what we were going to use it for.
"But the stab trim switches could be used to disable the trim wheels 'random' movements or possibly reset the trim."
hello again. I finally got internet again and I'm ready to continue!
I wanted to get this one out of the way as it is a big task.
The throttle pedestal would be a nice addition as it looks good and contains other levers. A speed brake lever and flap lever. If possible the speed brake (spoilers) level has 3 positions: up (deployed), down (stowed) and armed. The levers at the bottom that are labelled fuel cut-off are basically engine off switches.
Also, my plane has 4 engines, so if possible could you make a 4 throttle variety?
Thank you