Alexustas / Props-requests

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Analogue/Steam Gauges #30

Open DeputyLOL opened 8 years ago

DeputyLOL commented 8 years ago

Kind of like the 'Classic Instruments' request. MOAR GAUGES!!!!

Cabin Altitude: image

Flap Indicator: image (This gauge has 2 pointers, one 'L' and one 'R'.)

Yaw Damper image (centre line moves left and right)

Thank you.

Alexustas commented 8 years ago

and how you expect to use these devices in the KSP ??

DeputyLOL commented 8 years ago

The yaw damper gauge could show yaw / yaw-rate or yaw input. Not sure yet.

The flap indicator would be used for.... flaps. But with two needles they could be used for something else like engine thrust/throttle.

As for the cabin altitude gauge, there must be something that you could use it for. :D I use an RPM mapped variable to create a "cabin altitude". It isn't really useful but it creates realism. Bear in mind that I can edit the textures, so your version doesn't need to have for Cabin Altitude. I can just edit the texture and change the config for it.

I really appreciate the props you have made for me.

DeputyLOL commented 8 years ago

and how you expect to use these devices in the KSP ?? Not entirely sure what your asking. Is it 'How do the gauges operate in KSP' or 'what would their use be'?

I think I answered the second question in the page above. So i'll answer the first one here.

The top gauge would have 2 separate needles and have 3 'faces' of different depth. One needle is short and one is longer with a transparent section so the smaller needle can be seen.

image The inner needle is fits into the inner 'face', the scale for the inner needle and the end of the outer needle is on the middle 'face' and the scale for the outer needle is on the outer 'face'.

I hope this is a better explanation for the first gauge. Please let me know if your still unclear.

Alexustas commented 8 years ago

Yaw Damper 2016-05-24 14-53-45-126 2016-05-24 14-53-26-095 2016-05-24 14-53-19-100

DeputyLOL commented 8 years ago

looking good!

Alexustas commented 8 years ago

in action https://youtu.be/snMYnme_HIk

Alexustas commented 8 years ago

The flap indicator would be used for.... flaps.

B737 flap indicator looks cool, but it has 9 positions, whereas FAR gives us only 4 positions and it looks not so cool, IMHO. that's why I did not use the Boeing design for my flaps indicator . But following your request, I made a two-handed gauge. You can repaint the texture as you wish

2016-05-24 19-03-20-154 2016-05-24 19-03-01-710

DeputyLOL commented 8 years ago

Looks awesome! when will these be available for download?

Alexustas commented 8 years ago

when will these be available for download?

latest ASET stuff

DeputyLOL commented 8 years ago

thank you! do you think you could make shorter versions of your digitalindicator? I would like to use them with RPMs new JSILable feature but I need one that is 3 charactures long, 4 charactures long and 5 charactures long. Much like the MCP screens you made.

DeputyLOL commented 8 years ago

Thanks for the props, I want to change the texture of the SURFACE/AMBIENT temp gauge but I can't find how I change the 'S' and 'A' on the needles to 'L' and 'R'. I can see some of the 'S' in the texture but I can't find the 'A' anywhere.

Alexustas commented 8 years ago

I'm using alpha-channel for specularity control ) and some areas of the texture look like completely transparent

Alexustas commented 8 years ago

The KSP shader uses information from the alpha-channel for specular masks

Alexustas commented 8 years ago

this is RGB channel of texture

aset_amb-surf_tempgauge

and this is an alpha

2016-06-04 12-55-02-211

as you can see portions of the texture with the letters located where the alpha channel is completely black. but usually the alpha channel is used for transparency and black color in the alpha channel indicates completely transparent area (ksp shaders there is an exception from a common practice). that's why you can not see the letters

btw, I have slightly corrected texture, so download it again and replace it

Alexustas commented 8 years ago

If you have software that can open Photoshop format, I can share the source textures that you want to repaint

DeputyLOL commented 8 years ago

I use paint.net for texture editing. I am currently stuck as evertime I try and put the part in unity it causes a memory leak and crashes my computer.

Alexustas commented 8 years ago

I try and put the part in unity it causes a memory leak

you spawn the prop while IVA setup or trying to open the model for editing?

DeputyLOL commented 8 years ago

while IVA setup

DeputyLOL commented 8 years ago

Nevermind my fault. I was using the 1.1 version of PartTools.

Alexustas commented 8 years ago

As for the cabin altitude gauge, there must be something that you could use it for. :D I use an RPM mapped variable to create a "cabin altitude". It isn't really useful but it creates realism. Bear in mind that I can edit the textures, so your version doesn't need to have for Cabin Altitude. I can just edit the texture and change the config for it.

Ok. And here it is

2016-06-08 04-37-40-825

Initially, I had planned to use this model to display the fuel and air flow, but I found that the design of of this instrument very different from my other instruments . But I still decided to do it because of your request. so feel free in the modification of the props (texture and configuration) and include it in your mode distribution. I also added a version of the texture without an alpha channel for convenience

DL: https://www.dropbox.com/s/jbsrmeayhes4kvi/ASET_CabinPress.zip?dl=0

DeputyLOL commented 8 years ago

Thanks You! :D Do you think I could get a version of the MCP displays that can use the JSILable module to save on performace? Or just short versions of your digitalIndicator prop?

DeputyLOL commented 8 years ago

Please may I add something like this to the list? :D semigauge

DeputyLOL commented 8 years ago

Would it be possible to have a 'wet compass' with a light? image

Alexustas commented 8 years ago

Done!

2016-07-29 00-46-30-996 2016-07-29 00-46-14-949 screenshot228 screenshot227

DeputyLOL commented 8 years ago

Nice. Does it have a light in it? As if it was a filament lamp preferably?

Alexustas commented 8 years ago

No. only emissive backlight as usual.

2016-07-29 02-16-26-879

prop itself is shown in the upper images in my previous post. if You need You can make an upper part (light toggle) using existing props. This prop will be included in the package, so I decided to make it more versatile and not very complicated.

DeputyLOL commented 8 years ago

Fair enough. Thank you. Is there a way we can get a background to the Label Text? image And also the 'CROSS FEED' valve prop

Alexustas commented 8 years ago

hmm.. I tried to do it by using two JSILabel modules,in the first module I printed only the "█████"characters but without success. Z-fighting appears. so you can try to use Box primitives to make background. it is very inconvenient but should be able to do

Alexustas commented 8 years ago

And also the 'CROSS FEED' valve prop

you mean this knob?

2016-08-02 21-57-34-876

DeputyLOL commented 8 years ago

Yes I mean that knob. Thank you!