Open DeputyLOL opened 8 years ago
and how you expect to use these devices in the KSP ??
The yaw damper gauge could show yaw / yaw-rate or yaw input. Not sure yet.
The flap indicator would be used for.... flaps. But with two needles they could be used for something else like engine thrust/throttle.
As for the cabin altitude gauge, there must be something that you could use it for. :D I use an RPM mapped variable to create a "cabin altitude". It isn't really useful but it creates realism. Bear in mind that I can edit the textures, so your version doesn't need to have for Cabin Altitude. I can just edit the texture and change the config for it.
I really appreciate the props you have made for me.
and how you expect to use these devices in the KSP ?? Not entirely sure what your asking. Is it 'How do the gauges operate in KSP' or 'what would their use be'?
I think I answered the second question in the page above. So i'll answer the first one here.
The top gauge would have 2 separate needles and have 3 'faces' of different depth. One needle is short and one is longer with a transparent section so the smaller needle can be seen.
The inner needle is fits into the inner 'face', the scale for the inner needle and the end of the outer needle is on the middle 'face' and the scale for the outer needle is on the outer 'face'.
I hope this is a better explanation for the first gauge. Please let me know if your still unclear.
Yaw Damper
looking good!
in action https://youtu.be/snMYnme_HIk
The flap indicator would be used for.... flaps.
B737 flap indicator looks cool, but it has 9 positions, whereas FAR gives us only 4 positions and it looks not so cool, IMHO. that's why I did not use the Boeing design for my flaps indicator . But following your request, I made a two-handed gauge. You can repaint the texture as you wish
Looks awesome! when will these be available for download?
when will these be available for download?
latest ASET stuff
thank you! do you think you could make shorter versions of your digitalindicator? I would like to use them with RPMs new JSILable feature but I need one that is 3 charactures long, 4 charactures long and 5 charactures long. Much like the MCP screens you made.
Thanks for the props, I want to change the texture of the SURFACE/AMBIENT temp gauge but I can't find how I change the 'S' and 'A' on the needles to 'L' and 'R'. I can see some of the 'S' in the texture but I can't find the 'A' anywhere.
I'm using alpha-channel for specularity control ) and some areas of the texture look like completely transparent
The KSP shader uses information from the alpha-channel for specular masks
this is RGB channel of texture
and this is an alpha
as you can see portions of the texture with the letters located where the alpha channel is completely black. but usually the alpha channel is used for transparency and black color in the alpha channel indicates completely transparent area (ksp shaders there is an exception from a common practice). that's why you can not see the letters
btw, I have slightly corrected texture, so download it again and replace it
If you have software that can open Photoshop format, I can share the source textures that you want to repaint
I use paint.net for texture editing. I am currently stuck as evertime I try and put the part in unity it causes a memory leak and crashes my computer.
I try and put the part in unity it causes a memory leak
you spawn the prop while IVA setup or trying to open the model for editing?
while IVA setup
Nevermind my fault. I was using the 1.1 version of PartTools.
As for the cabin altitude gauge, there must be something that you could use it for. :D I use an RPM mapped variable to create a "cabin altitude". It isn't really useful but it creates realism. Bear in mind that I can edit the textures, so your version doesn't need to have for Cabin Altitude. I can just edit the texture and change the config for it.
Ok. And here it is
Initially, I had planned to use this model to display the fuel and air flow, but I found that the design of of this instrument very different from my other instruments . But I still decided to do it because of your request. so feel free in the modification of the props (texture and configuration) and include it in your mode distribution. I also added a version of the texture without an alpha channel for convenience
DL: https://www.dropbox.com/s/jbsrmeayhes4kvi/ASET_CabinPress.zip?dl=0
Thanks You! :D Do you think I could get a version of the MCP displays that can use the JSILable module to save on performace? Or just short versions of your digitalIndicator prop?
Please may I add something like this to the list? :D
Would it be possible to have a 'wet compass' with a light?
Done!
Nice. Does it have a light in it? As if it was a filament lamp preferably?
No. only emissive backlight as usual.
prop itself is shown in the upper images in my previous post. if You need You can make an upper part (light toggle) using existing props. This prop will be included in the package, so I decided to make it more versatile and not very complicated.
Fair enough. Thank you. Is there a way we can get a background to the Label Text? And also the 'CROSS FEED' valve prop
hmm.. I tried to do it by using two JSILabel modules,in the first module I printed only the "█████"characters but without success. Z-fighting appears. so you can try to use Box primitives to make background. it is very inconvenient but should be able to do
And also the 'CROSS FEED' valve prop
you mean this knob?
Yes I mean that knob. Thank you!
Kind of like the 'Classic Instruments' request. MOAR GAUGES!!!!
Cabin Altitude:
Flap Indicator: (This gauge has 2 pointers, one 'L' and one 'R'.)
Yaw Damper (centre line moves left and right)
Thank you.