Open DeputyLOL opened 8 years ago
I expect I would also use these.
(Side request, could we get a yoke that can shake or 'vibrate' when a certain variable is met such as a stall? It would be extra awesome if the boeing yoke did this as well!)
You can implement this using some creative application of MATH and SELECT variables (untested):
RPM_MATH_VARIABLE
{
name = STICKPITCH
operator = ADD
sourceVariable = STICKPITCH
sourceVariable = MATH_STICKPITCHFEEDBACK
}
RPM_MATH_VARIABLE
{
name = STICKPITCHFEEDBACK
operator = MULTIPLY
sourceVariable = RANDOMNORMAL
sourceVariable = SELECT_FEEDBACKENABLE
}
RPM_SELECT_VARIABLE
{
name = FEEDBACKENABLE
defaultValue = 0
VARIABLE_DEFINITION
{
name = STALLWARNINGVARIABLE
range = whatever the range should be
value = 0.01
}
}
MATH_STICKPITCH replaces STICKPITCH in the config. It adds STICKPITCH (which ranges from -1 to +1) and MATH_STICKPITCHFEEDBACK.
MATH_STICKPITCHFEEDBACK takes a RANDOMNORMAL (a normal distribution - a bell curve that ranges between -7 and +7, but clusters around 0) and multiplies that by SELECT_FEEDBACKENABLE.
SELECT_FEEDBACKENABLE is the variable that enables the effect - when the stall warning or other trigger(s) are valid, it becomes 0.01; otherwise, it is 0.
The net effect is that if the feedback enable variable is true (set to non-zero), the STICKPITCH variable is perturbed by a value between -0.07 and +0.07. You can tweak the amount of feedback by changing the value in the SELECT variable, and the SELECT variable can return other values for other conditions (maybe trans-sonic effects, for instance, have a 0.015 - much more buffeting).
You will want to use different variable names for the pitch feedback, yaw feedback, and roll feedback, or else they will all move the same way at the same time.
Note that this affects the control's behavior, not the craft's.
Could we have a throttle similar to the stock one but also have extra functionality like thrust reverse switches or engine switches?
Can I get some pictures or sketches?
you need another (simplified) version of the "quadrant", as shown below
or a set of individual levers?
C. Flat switches.
I do not really like these switches because under certain angles and in different lighting conditions are not always easy to understand their status, especially with backlight
One that shares the same theme as the flap and spoiler lever.
By the way, the design of these the levers was taken from the Airbus-320
so in same theme with it must be this one throttle )))
Sorry I haven't been able to reply, I'm in France with no wifi. The only chance I get to communicate with the outside world is when we go to McDonalds... Mmmmm....
As for the throttles, I'm not too sure what I want. There should be throttles for 2 engines and it should have some way of going into reverse. Something simple! Perhaps use the Airbus throttle but include a collider that moves the throttles 'back' into reverse (and also sets full engine power). I'm currently working on improving my B737 cockpit but also working on a new light aircraft cockpit.
I've removed my previous post because I don't want to hijack @DeputyLOL's prop request. I'll make another issue for my warbird props.
I know it's years later, but I am salivating over that simplified throttle quadrant above. I'd love one.
please give me the references of the prop you want
I feel like this one might actually just be about perfect:
It's simple, but I think it has what I need, and I can add switches and such by using MODEL nodes. :) You're welcome to pretty it up if you like. I didn't find anything in a 30 minute google search that I liked better.
The other one I would like, though, a simplified P-51 style throttle like this:
The essential thing is the three levers together.
So having talked with MOARdV about the engine parameters I want in MAS and such, I think I'm going to need something more like the DC-3 quadrant, with Power, Prop, and Mixture controls for multiple engines.
Alternatively, I was thinking that a modular throttle quadrant might be a good idea, with a generic base like that of the ATR42,
and individual levers modeled separately in a couple different sizes that could be attached using MODEL nodes so I could use the same models for cockpits intended for several different numbers of engines. But if that's too much work
the main problem is that we have the ability to smoothly change only basic Throttle, using click-drag. To control (eg) the Flaps lever I used two colliders. one for increasing, the second for decreasing the angle. The adjustment is discrete with a fixed step. Collider objects are attached to the handle of the lever and move with it. All this makes the use of such a lever not very convenient. But for Flaps this is acceptable. but I do not think that this is acceptable for engine control.
The second very important problem is that closely located colliders of different levers can overlap on the screen from the point of view of the pilot and block each other
I believe I need to make a request to MOARDV about the new click-and-drag control feature. this can be very useful for different applications
Ah, I see. Thank you.
because that MOADdv implemented the 'click-and-drag' feature, I started work on creating a new throttle lever
Sweet! And the user would be able to retexture them to change the side label, I assume.
All the texts is the MAS components. black/white/yellow tape - texture
I tried to make a model from this photo
Awesome, that's great!
I'm starting to make a light aircraft interior and I'm in need of some 'generic' props to fit the theme. I think these props would be useful to other IVA makers as well. A. Wall mounted Yoke
(Side request, could we get a yoke that can shake or 'vibrate' when a certain variable is met such as a stall? It would be extra awesome if the boeing yoke did this as well!)
B. "Some sort of throttle" The B737 and the ALCOR throttle are nice but they don't fit the theme. Could we have a throttle similar to the stock one but also have extra functionality like thrust reverse switches or engine switches? One that shares the same theme as the flap and spoiler lever.
C. Flat switches.
I know your busy so if its not worth it then don't sweat over it. Thanks again for all the amazing props!