Open DeputyLOL opened 9 years ago
What can you say about this?
Looks nice, like the dimming ability
Is there someway to make the cockpit dark when there is no light source. I think my problem is that the cockpit space I'm using is already 'illuminated' without any other light source. I'm using SXT cockpit.
the name of the cabin you are using as a source?
I'm going to look it up. The cabin itself is called kossak
I'm not sure, but do you think it would be a good idea to use a different cockpit?
??
put this config file in the \GameData\ASET\ASET_Props\Control\SwitchTumble\ https://www.dropbox.com/s/iuf50whfasb8swr/swTumbleKOSSAKintLights.cfg?dl=0
and then add it to your internals. default state - OFF.
so you will be able turn on/off build-in cabin light. this is the same thing I did to the stock cockpit
... wow. I didn't know that was a thing!. I'll see if it works!
i've open internals model in the Blender app and found a light object name. for "Kossak" cabin this name is "lightSpott"
and then i'v edit my config file for stock cockpit, change "internalLightName" string:
internalLightName = lightSpott
and edit my CUSTOM_ variable. what's all!
... wow. wish I knew how to do that
testing now
If don't want to use buil-in cabin light at all, just place this switcher in some hidden place )) light will be permanently diasbled
i didn't test it because i don't have this mod installed for now. but it should work. i hope )
ok, ill see what it looks like.
WOW. Looks amazing now!
Thanks for telling me about this
you're welcome ) this is my personal invention
I am starting to think about a new cockpit however. The SXT model is good but there are limitations and somethings that really bug me about it.
and the cockpit interior windows don't match the exterior windows
So, i've made 5 groups of interior lights (props):
All lights are maded in 4 variations:
so, you can combine all that lamp as you need
ok thanks
and yes, i wish to includ this lights set in may ASET_props pack
cool I think its gonna be great
Dimmers (B-Knob model) DL: https://www.dropbox.com/s/zn7gxk6hhbwt5wy/ASET_B-Knob-LightDimmer.zip?dl=0
Lamp props: DL: https://www.dropbox.com/s/6l4egdkoy5ntoo3/InternaLights.zip?dl=0
If you found what additional groups or light types are required. I'll add it to.
ok, ill let you know
But remember, lights - real fps killer ))
NOTICE, knobs named "_CP_CMD", "_CP_LEFT" and "_CP_PORT" - absolutly the same. all the difference in switcher name only. The same goes for "_CP_FO", "_CP_RIGHT" and "_CP_STARBOARD"
and also "FLOOD" and "DOME" do the same thing
ok
opps... found a mistake in config (( please, re-download Dimmers pack https://www.dropbox.com/s/zn7gxk6hhbwt5wy/ASET_B-Knob-LightDimmer.zip?dl=0
I have not had chance to test all the new props yet. so maybe you will find an error
I having issues with the lights.... some things are just disappearing. and they don't work
hmm ((
i need more info, please
can you see anything wrong with this.
Switch: //Cabin DOME lightning
PROP { name = B-Knob_LD_DOME
// Switcher action setup ----------------------------------------------------------------
MODULE { name = JSINumericInput perPodPersistenceName = LD_FLOODInput defaultValue = 0 stepSize = 1 minValue = 0 maxValue = 10 reverse = false
loopInput = false
USERINPUTSET
{
switchTransform = KnobColliderPlus
increment = 1
switchSound = ASET/ASET_Avionics/ModernPack/Sounds/BKnob
switchSoundVolume = 1
}
USERINPUTSET
{
switchTransform = KnobColliderMinus
increment = -1
switchSound = ASET/ASET_Avionics/ModernPack/Sounds/BKnob
switchSoundVolume = 1
}
}
// Labels -------------------------------------------------------------------------------
MODULE
{
name = JSIVariableLabel
transformName = TopNameTextObj
fontSize = 0.012
refreshRate = 100
labelText = [#<=0:333333;FF0000;AAAAAA=>] DOME $&$ CUSTOM_ALCOR_POWEROFF
//oneshot = true
}
// Switcher Animation -------------------------------------------------------------------------------
MODULE
{
name = JSIVariableAnimator
refreshRate = 1
VARIABLESET
{
controlledTransform = KnobGrp
localRotationStart = 0,-143.5,0
localRotationEnd = 0,143.5,0
variableName = PERSISTENT_LD_FLOODInput
scale = 0,10
longPath = yes
maxRateChange = 5.0
}
}
// Backlight -------------------------------------------------------------------------------
MODULE
{
name = JSIVariableAnimator
refreshRate = 10
VARIABLESET
{
coloredObject = LabelObj
passiveColor = 0,0,0,255
activeColor = 180,180,180,255
variableName = CUSTOM_ALCOR_BACKLIGHT_ON
scale = 0,1
threshold = 0.1,1.1
}
VARIABLESET
{
coloredObject = MarkObj
passiveColor = 0,0,0,255
activeColor = 180,180,180,255
variableName = CUSTOM_ALCOR_BACKLIGHT_ON
scale = 0,1
threshold = 0.1,1.1
}
}
}
// Lights brightness setup
RPM_MATH_VARIABLE { name = FLOODLIGHT_BRIGHTNESS operator = MULTIPLY
sourceVariable = PERSISTENT_LD_FLOODInput sourceVariable = CUSTOM_POWERTOGGLE }
Light: //Flood omni. Range 1m
PROP { name = IntOmniLight_1m-FLOOD
MODULE
{
name = JSIVariableAnimator
refreshRate = 5
VARIABLESET
{
animationName = InternalOmniLightAnim
variableName = MATH_FLOODLIGHT_BRIGHTNESS
scale = 0,10
}
}
}
Also my heading display vanished. I have no idea why, its just not there anymore. Its still in unity
well, my game just crashed. So i'll reload it and see if magically fixed itself!
In the meantime, please describe in detail: what you want to get what you did for it and you what got at the end of
I wanted: A small light on the top of the MCP that would light it up. Like in the picture. Attempt 1: JSIRPM FAILED TO INITIALISE: CHECK CONFIGURATION Non of the gauges or screens worked. But some switches were still working. The brightness switch wasn't loaded. Attempt 2: Screens still didn't work. Brightness switch had loaded, but didn't control the light. Most buttons came back to life. Attempt 3: Everything back to normal except that the heading display had disappeared. And the light still wasn't working. In the End: Game crashed.
very strange.
i've make a little break on job and do quick test. I've added to my internals one "IntOmniLight_1m-FLOOD" prop and one "ASET_B-Knob_LD_DOME" prop. starts ksp... and it's all work just fine
I looked configs that you placed there and found no obvious errors. and only one difference - I use a variable "CUSTOM_ALCOR_POWERON" and you are using the variable "CUSTOM_POWERTOGGLE"
yeah, that's my battery switch. If its off, nothing works. I just loaded it in again, heading display is still missing?!?!?! and the light doesn't work.
are you using "CUSTOM_ALCOR_BACKLIGHT_ON" for back lightning props?
no, I just left that there as it was only controlling the label
i use CUSTOM_BACKLIGHTLABEL
would that affect it?
How to get lamp to illuminate area around it when it is activated.