Closed NayakPenguin closed 1 year ago
Hi @Nayaker please assign me this issue . I will try to solve this issue as soon as possible
Amazing @mit-anuj, I am assigning this issue to you. Really happy to see someone from leetcode for a feature that is being built for leetcode :)
Please consider giving our project a star ⭐️ as it helps enhance the project's credibility.
@mit-anuj did you start working on this?
I was understanding your code and there were some errors so first I resolved that. But I will start working on the issue today and I will do my best to complete it by tommorow
Ok cool! 👍 Is the application running now? Or, do you need any help? @mit-anuj
now it is running fine. I just wanted to know one thing that right now you have hard coded 4 div's in the dummy contest 1 div ,so are you keep it that way or you are going to add them dynamically in future? or it just that you will add data in those four div dynamically but you will keep those 4 div's hard coded?
@mit-anuj @Nayaker is this issue completed??
Yes! It's completed @jatingodnani
Issue Task
Modifications are required in the "ContestArchive.js" file, located in the
client > src > Screens > ContestArchive.js
. The provided image highlights two specific areas for improvement.1. Save and Show the Solved Problems
When a user clicks on a problem's checkbox, it means they have solved the problem. We can mark it as solved by applying a CSS class called "solved-problem" that changes the background color, just like in the example code. Additionally, we should save this information locally on the user's device so that the next time they visit, they can see their previously solved problems. This way, users can track their progress and easily identify the problems they've already solved.
2. Save the HideTags Usestate value
Save the information usestate value changed by hide-tags button in localstorage.
Additional Information
You can access the
ContestArchive.js
file in your project athttp://localhost:3000/contests-archive
when running your project locally.How to run the repo locally :
Check #104
Important :
How to get your PR accepted :
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