AliYousuf / hedgewars

Automatically exported from code.google.com/p/hedgewars
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gorillas mode #351

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Description8

Original issue reported on code.google.com by feedback...@gmail.com on 12 Jan 2012 at 2:22

GoogleCodeExporter commented 8 years ago

Original comment by vittorio...@gmail.com on 12 Jan 2012 at 8:26

GoogleCodeExporter commented 8 years ago
a random ideas spawned here are some notes:
<nemo> implementing gorillas wouldn't be too hard. draw a city using lua 
drawing or a static map
<nemo> set artillery mode and bazooka 
<nemo> bazooka only that is
<nemo> use lua to ensure start positions are in centre of rectangular sky 
scrapers, or just trust to positions w/ objects turned of

Original comment by vittorio...@gmail.com on 25 Mar 2013 at 5:20

GoogleCodeExporter commented 8 years ago
Sounds interesting. Could you explain in further details how this mode is 
supposed to work?

Original comment by almikes@aol.com on 17 Dec 2014 at 3:16

GoogleCodeExporter commented 8 years ago
Also gfNoWind, no crates, no landobjects, no  no SD and 1 hp. etc.
So could really be a game scheme and weapon scheme.

Divided mode could be enough so that everyone spawns in their half.

https://www.youtube.com/watch?v=ncykt-YJO1M

Also I'd like to step this up:

I'd really really like to see a "random skyscraper map" generator, that would 
generate maps similar to those gorillas, in hedgewars-style and probably using 
city theme by default.

Maybe a lua script so that they spawn in the center of the skyscrapers, or even 
better:

Introduce a way for maps/map generators to suggest spawn points! and way for 
the user to choose if they want to use them or not :)

Original comment by sheepyluva on 18 Dec 2014 at 9:13

GoogleCodeExporter commented 8 years ago
Well, at least I made the schemes:
http://www.hedgewars.org/node/3857#comment-31103

I called it “Hogillas” for teh lulz.

Original comment by almikes@aol.com on 5 Aug 2015 at 5:47