AliYousuf / hedgewars

Automatically exported from code.google.com/p/hedgewars
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Ice-gun irregularities #642

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
This is really partly a feature request, partly a defect report, and mostly 
just some queries because you guys are usually asleep when I am awake. :D

In order:

1)Is there a reason that the beam effects (display and sound) cut off while you 
aim? I think it's really jarring and would be much better if they both just 
continued smoothly.

2) If you use precise while aiming and firing the weapon, the beam effects 
vanish but your hog still continues to give off particle effects.

3) If you use precise and/or aim up/down while firing, and then let the beam 
reach the height of it's arc, you still are firing at a reduced fuel cost but 
the beam is being effective. i.e, if you are firing straight up or straight 
down, the beam is using less fuel but still firing with freezing power (the 
beam effect and freezing work, but the audio cuts out and you fire at reduced 
cost). 

Original issue reported on code.google.com by RedGrin...@gmail.com on 29 May 2013 at 11:50

GoogleCodeExporter commented 8 years ago

Original comment by RedGrin...@gmail.com on 30 May 2013 at 3:59

GoogleCodeExporter commented 8 years ago
I had trouble following (3), but adjusting aim (which doesn't have a freezing 
effect since it does nothing), has a fuel cost to avoid turn taking an infinite 
amount of time. That was brought up in testing.

(1) is because the beam is continuously tracing a path from hog to 
whatever-it-impacts.  This allows handling unexpected stuff like something 
dropping in between your target and you (which should halt freezing).
Once you stop moving, freezing, which takes a certain amount of time, begins.  
While you are moving, you are continuously cancelling targetting.  A visual 
effect could be added to give the illusion that something is happening, 
although it might be misleading as people might think "sweeping" a small area 
should do something, when it wouldn't, since it isn't like terrain has an ice 
accumulating counter...

(2) is a variant of (1) I guess.

Original comment by kyberneticist@gmail.com on 30 May 2013 at 5:37