What steps will reproduce the problem?
1. Create any cave map
2. Start a game with wrap-around turned on, infinite blowtorch and optionally
infinite attacks (for convenience)
3. Get a hedgehog near the border of the map
4. Use the blowtorch and move through the border
What is the expected output? What do you see instead?
I expect that the hedgehog is continuing digging through, appears on the other
side and no other weird things happen.
But actually, as soon as the hedgehog, while digging, passed through the
border, will face the opposite direction, will still move in the same direction
but won’t destroy any terrain anymore. As soon as the digging is finished,
the hedgehog is stuck in the landscape. Any attempt to move the hedgehog will
cause the hedgehog to fall. An attempt to activate another blowtorch will also
cause the hedgehog to fall down.
What version of the product are you using? On what operating system?
I use GNU/Linux and can reproduce this in Git f488421…
Please provide any additional information below.
This is part of a series of weird things which happen near the border in
wrap-around worlds.
Original issue reported on code.google.com by almikes@aol.com on 10 Dec 2014 at 6:20
Original issue reported on code.google.com by
almikes@aol.com
on 10 Dec 2014 at 6:20