Closed GoogleCodeExporter closed 8 years ago
So... the switch indicates the AI expected a kill. The likely target for a
bazooka was the 39hp hog below.
AI was on the edge of a cliff, but unfortunately the weak level to which he was
set, forced error in his targetting causing the shot to hit him instead.
That's the theory I'm going w/.
You want AIs less likely to fail, pick stronger AI level ☺
Original comment by kyberneticist@gmail.com
on 19 Jan 2015 at 2:41
how can I change the AI level? :)
Original comment by costamag...@gmail.com
on 19 Jan 2015 at 11:38
For quick game, the AI level is hardcoded. I thought to a little less stupid
though.
Otherwise, go to game settings, add a team, and set an AI level. I suggest max
☺
Can't rule out the occasional stupidity even then if he doesn't notice some
small chunk of land somewhere blocking his epic shot.
And, at present the AI is really stupid about whole classes of things.
Bee PickHammer Rope Mine Parachute MineStrike BlowTorch Girder Teleport Switch
Seduction HellishBomb Napalm Ballgun RCPlane LowGravity ExtraDamage
Invulnerable ExtraTime LaserSight Vampiric Jetpack Birdy PortalGun Piano
Flamethrower Resurrector DrillStrike Snowball TimeBox LandGun Freezer Cleaver
Rubber AirMine
Are all things the AI has not yet been taught to use (well, there's some
unenabled teleport code).
Also he's pretty clueless about things like escaping sudden death. And
naturally not much in the way of strategy.
Original comment by kyberneticist@gmail.com
on 20 Jan 2015 at 12:25
wonderful, thanks! so let's close this one ;)
(it isn't a real issue, yes, the AI can be improved, but it is already well
performing for me)
Original comment by costamag...@gmail.com
on 20 Jan 2015 at 12:43
Original issue reported on code.google.com by
gianfran...@abinsula.com
on 27 Dec 2014 at 9:15