Closed GoogleCodeExporter closed 8 years ago
So, this is more a difference between how the engine understands botlevel and
players.
Engine considers level 0 to be human, and closer to human to get, the stronger
the bot
So, level 1 is strongest bot, level 5 is weakest.
That's not really how humans consider things though, so visually a level 1 bot
is shown as 5 bars.
Lua uses engine syntax. Could add it as such to documentation?
Original comment by kyberneticist@gmail.com
on 4 Apr 2015 at 8:13
But I could *swear* the mission “Nobody Laugh” had a level-5 AI (best) in
0.9.20.
In 0.9.21 it is only a level-1 AI (worst). This certainly does not look correct
to me and it is probably not intended. The mission pretty much depends on a
strong AI. It does not work out well with a weak AI.
Could somebody please check and compare 0.9.20 with 0.9.21?
Also: Could it be that the way AddHog is interpreted has been changed in 0.9.21?
If this is the case, other missions might be affected as well, because they all
have the AI levels “upside down”.
Original comment by almikes@aol.com
on 5 Apr 2015 at 9:58
It has always worked this way.
Original comment by kyberneticist@gmail.com
on 6 Apr 2015 at 1:39
Data$ for i in {1..5};do echo -n "$i → ";find -name "*.lua" -exec grep
"AddHog" "{}" \; | grep -E "$i,[[:space:]]*[0-9]*, \"" | wc -l;done
1 → 48
2 → 8
3 → 2
4 → 0
5 → 11
Original comment by kyberneticist@gmail.com
on 6 Apr 2015 at 1:44
Thanks for checking. I have updated the wiki accordingly.
Original comment by almikes@aol.com
on 8 Apr 2015 at 4:13
Original issue reported on code.google.com by
almikes@aol.com
on 4 Apr 2015 at 3:45