What steps will reproduce the problem?
1. Play a game with infinite freezers and the wrap-around world edge enabled
2. Shoot a freezer through the world edge, pointing to some terrain on the
other side
What is the expected output? What do you see instead?
Expected: The freeze ray goes through the world edge and freezes terrain on the
other side.
Actual result: The freezer completely ignores the terrain on the other side,
nothings gets frozen, and the beam looks like it just goes through the terrain.
What version of the product are you using? On what operating system?
r3ab93d702fb1 on GNU/Linux.
Original issue reported on code.google.com by almikes@aol.com on 9 Aug 2015 at 1:00
Original issue reported on code.google.com by
almikes@aol.com
on 9 Aug 2015 at 1:00