SDL3 uses const equivalents to SDL_PixelFormat that have to be acquired in a different way from SDL1.2 and SDL2. This combines the remaining SDL-based update_colors renderer functions and adds an intermediary const SDL_PixelFormat to hopefully make the switch slightly easier.
SDL3 uses const equivalents to
SDL_PixelFormat
that have to be acquired in a different way from SDL1.2 and SDL2. This combines the remaining SDL-based update_colors renderer functions and adds an intermediary constSDL_PixelFormat
to hopefully make the switch slightly easier.