Note that, as the software renderer is effectively unusable on 3DS-without-SDL anyway, adding a #if !(defined(CONFIG_3DS) && !defined(CONFIG_SDL)) to src/graphics.c's renderer list removes an additional 90KB off mzxrun.3dsx (and 10KB off megazeux.3dsx), but this should probably be solved more cleanly.
Oops.
Note that, as the software renderer is effectively unusable on 3DS-without-SDL anyway, adding a
#if !(defined(CONFIG_3DS) && !defined(CONFIG_SDL))
tosrc/graphics.c
's renderer list removes an additional 90KB offmzxrun.3dsx
(and 10KB offmegazeux.3dsx
), but this should probably be solved more cleanly.