Alig96 / nzombies

A GM13 Nazi Zombies style (WIP) gamemode
GNU General Public License v3.0
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A list of Glitches/Errors/Bugs/Etc #33

Open minin43 opened 10 years ago

minin43 commented 10 years ago

Problems/Issues in the config.lua: -Making every single weapon you want exempt from the mystery box sucks. But it sucks moreso when some HL2 guns start showing up in it. Please configure it next update so that ALL half-life 2 guns are gone from the mystery box by default ("medkit" is not the same as "weapon_medkit"). -If using custom player models, and you make the command false to give out player models randomly, you can sometimes get people with the same player model. -There is no limit to your weapons! I see you can set it to be what you want, and it is a default "2," but it doesn't work whatsoever. -Double Tap still doesn't work.

In-game Issues: -Max Ammo gives the wrong increments of ammo. Look'ee here: http://imgur.com/B0kluuC -The zombie AI is absolutely stupid. They don't know what walls, windows, and the Z coordinate is/are. I don't know if this is on your end, but this gets a tad tiring http://imgur.com/aC7NoTa

Ideas: -Powerups play a sound (as you know, I'm working on something like that for my own use) -More powerups -config.lua for each map. Some maps are open, and require zombies to be fast and able to take a healthy dose of damage, whereas other maps are cramped, and don't need the zombies as fast or tanky.

More to come as I discover them.

minin43 commented 10 years ago

2 more images presenting the glitchiness of the zombies http://imgur.com/7W2Vi7q,R1Dka11

Another idea: Disable sprinting, or allow the owner of the config.lua to enable/disable it.