Closed Pentazer closed 1 year ago
I just tested this with "system.attributes.strength.value" and it worked
if you used "system.attributes.(strength).value" then the parentheses are probably throwing it off.
There is an option in settings to enable a dropdown for active effects if you have having issues with the attribute key syntax
Awesome, yes that worked! Removing the parenthesis fixed it. Also, enabling that option was a great call. Thanks!
https://github.com/Aliharu/Foundry-Ex3/wiki/Active-Effects
I was using the guide here to attempt active effects that alter parameters but it doesn't seem to be working. As a test I did the following: Key | Change Mode | 1 system.attributes.(strength).value | Upgrade | 1
The idea here is that activating the effect will grant +1 strength and then when the effect is deactivated it will automatically remove the +1 strength.
Here is the attributes as they are on this test.
Activating the effect shows as being active, which is great.
But when I check the attributes section, strength remains 1. a new blank attribute has been created. And when I roll any ability that calls to strength, say Athletics 0 with Strength... Only 1 die rolls, which is the 1 Strength, which in theory, it should be 2 die for the +1 due to the active ability.
Am I doing something wrong or is there a problem with the effects?