Closed Rhapsody-Sky closed 4 months ago
So this was an oversight in how Dice works.
As of 2.9.0 You should be able to do something like
return {dice: newDiceValue}
in the macro to update the dice.
You can also now add Full Excellency as an in built charm trigger.
Hey, I tried writing a full excellency charm with a pre-roll macro that automatically deducts the motes spent and adds dice to a roll.
When I roll it though the motes get deducted correctly but the new dice are not added to the roll. It shows "20 dice" instead of 10 on a 5/5 ability/attribute roll but they do not get calculated.
I tried this with dice, diceModifier, charmDiceAdded to no effect.