Open laxdragon opened 2 years ago
Doom source ports usually only acept joystick events that are a certain amount of miliseconds apart, e.g.
and
Here, I_GetTime()
returns time in steps of GAMETIC
, i.e. 35 fps:
Any solution for this? Would love to use my Xbox controller, but I have this very same issue. Any way we could store the settings in a cfg file or something that could be edited via Notepad?
Please?
Can't reproduce this with a gamepad. 🤷
I guess the joystick on a XBox One controller is detected as a "hat", whereas my gamepad is detected as "axis". That's where the problem might reside.
Windows 10: Mapping joystick axis and buttons are too fast. If I hit up on my Xbox One joystick it maps more than one to the same axis. Either slow this down, or make it so it does not map each input until you hit enter on it.