Open competor opened 1 year ago
Hi competor,
The reason is that there are extra facets (cells) in the puzzle. Facets are associated with vertices instead of edges, so by deleting the edges, the facets will not be automatically deleted.
You can see the facets are still there by dragging the map in the editor. If a place shows a dot then there exists a facet.
You can simply select them and delete them, then the puzzle should work as intended.
Oh, thank you it worked! I overlooked the "Delete elements" function in the editor.
There is one more related question. I would like to create a board with directly erased Edges without using BrokenDecorator to make the board view simpler and easier to understand. As in the example below.
This is the path that I expected.
But when I erase the edges, this one is judged as incorrect.
This is my .wit file. https://gist.github.com/competor/a495f18a8655bcdad241467c083a6994
I think now the problem comes with the game client. The game client assumes the graph is topologically "correct":
The editor was created long before the game client so they have different restrictions.
While the code can be modified to judge Tetris correctly in an "ill-defined" graph, I would not recommend doing so since there are other components that rely on the "correctness" of the graph (e.g., correct region segmentation, triangle judging etc).
Therefore, I recommend avoiding this for custom levels.
okay!
Hi. I'm making my puzzles using this tool and have one trouble. I tried to make a deformed panel of a 4x4 board with some edge parts missing, but this software gives me NG processing.
The screen on the right is from the site. This is the only intended one. How can I fix this problem?
This is my .wit file. https://gist.github.com/competor/32e89cd5b590c83bd2fcfa161609b58e