AliveTeam / alive_reversing

Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
335 stars 44 forks source link

AE Rev Bug - Aslik frame offsets are wrong for CD data #1571

Open rozniak opened 2 years ago

rozniak commented 2 years ago

Found in build: 0a020181b5140c411a215e4bae52dbabfdb95109 Last working build number: N/A

Description of issue: The hard coded frame offsets in AnimResources.cpp are incorrect for Aslik's animations in the English retail CD version of the game (potentially others?)

https://github.com/AliveTeam/alive_reversing/blob/master/Source/AliveLibCommon/AnimResources.cpp#L280

The offsets in my Exoddus.exe are -4 (one DWORD less) for all of Aslik's anims.

Steps to repro:

fd.zip