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AliveTeam
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alive_reversing
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
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fix a bug which causes elum to sometimes ignore the honey
#1570
mouzedrift
closed
2 years ago
0
prevent LoadingFiles being undeterminstic
#1569
MrSapps
closed
2 years ago
0
AE Rev Bug - BRP21C01 - Game crashes when you free mudokons and fleeches are trying to eat them.
#1568
ViWalls
closed
2 years ago
1
licence?
#1567
coreybruce
closed
2 years ago
5
inverted logic fix
#1566
MrSapps
closed
2 years ago
0
don't read past the end of the object list
#1565
MrSapps
closed
2 years ago
0
don't sync at loading points, skip loading files correctly
#1564
MrSapps
closed
2 years ago
0
don't let changed amount of files being loaded blow up recordings/playback
#1563
MrSapps
closed
2 years ago
0
use AE rng seed in AO mixing both really drops a bomb on engine merging
#1562
MrSapps
closed
2 years ago
0
default throwables in a new path to grenades to avoid crash
#1561
MrSapps
closed
2 years ago
0
rename appveyor artifacts
#1560
mouzedrift
closed
2 years ago
0
fix nullptr bug in Stop_slig_sounds
#1559
mouzedrift
closed
2 years ago
0
register `SwitchStateBooleanLogic` and `Elum` AO types
#1558
mouzedrift
closed
2 years ago
0
fix #1555
#1557
mouzedrift
closed
2 years ago
0
fix potential fmv crash after completing scrabania and paramonia
#1556
mouzedrift
closed
2 years ago
0
Implement a project file system
#1631
mouzedrift
opened
2 years ago
0
Deleting a cam/image with existing objects hides the objects in the cam but they still exist
#1632
mouzedrift
opened
2 years ago
0
Cut operation (ctrl + x) makes no sense
#1633
mouzedrift
opened
2 years ago
0
Grid snap doesn't work properly when multiple objects are selected
#1634
mouzedrift
opened
2 years ago
0
Selecting multiple objects and moving them changes the clicked object position
#1635
mouzedrift
opened
2 years ago
0
AO - Crash after getting shot by a background slig on elum
#1555
mouzedrift
closed
2 years ago
1
Upwards path transition crashes relive (launched upwards by a well)
#1554
Pawlogates
opened
2 years ago
0
fix #1531
#1553
MrSapps
closed
2 years ago
0
fix overflow in quicksave funcs
#1552
mouzedrift
closed
2 years ago
0
AE crashes after quicksaving and then quickloading a bunch of times in a level made with the new qt editor
#1551
mouzedrift
opened
2 years ago
0
Quick save keys recording support
#1550
MrSapps
closed
2 years ago
0
WIP refactoring/engine merging
#1549
mouzedrift
closed
2 years ago
0
fix flying slig speed run strat due to wrong calc in sub_436C60
#1548
MrSapps
closed
2 years ago
0
Relive API - Remove std::abort() usages
#1547
mouzedrift
opened
2 years ago
0
Add AE MovingBombStopper to editor
#1546
mouzedrift
closed
2 years ago
0
fix broken PullLever_436450() behavior
#1545
mouzedrift
closed
2 years ago
0
fix broken velx check in FallKnockBackOrSmash_4B4A90()
#1544
mouzedrift
closed
2 years ago
0
fix inverted RunToWalk/MidRunToWalk
#1543
mouzedrift
closed
2 years ago
0
AE Rev Bug - in slig barracks - block 4 - secret (2 mudokons). electric barriers don't get off after solving puzzle.
#1542
foldfree
closed
2 years ago
1
Revert "break all recordings and cause hard merge conflicts"
#1541
MrSapps
closed
2 years ago
0
break all recordings and cause hard merge conflicts
#1540
MrSapps
closed
2 years ago
0
Add elum bees struggling resource for the bees object
#1539
mouzedrift
closed
2 years ago
0
fix wrong motion detector laser & zball refcount
#1538
mouzedrift
closed
2 years ago
0
fix broken RollingBall rect overlap check
#1537
mouzedrift
closed
2 years ago
0
fix AO grenade explode timer being off by 1 frame
#1536
mouzedrift
closed
2 years ago
0
fix uxb's in AO ticking too fast
#1535
mouzedrift
closed
2 years ago
0
fix unconditional particle burst resource loading in AO
#1534
mouzedrift
closed
2 years ago
0
fix AO & AE not clearing liftpoint tlv flags
#1533
mouzedrift
closed
2 years ago
0
fix disappearing lifts in AO
#1532
mouzedrift
closed
2 years ago
0
AO Rev Bug - Grenade removes itself twice from a trapdoor
#1531
mouzedrift
closed
2 years ago
0
fix #1529
#1530
mouzedrift
closed
2 years ago
0
AE Rev Bug - Damage Ring not destroying Greeters.
#1529
Sign-of-Exvil
closed
2 years ago
0
fix broken music in AE/AO
#1528
mouzedrift
closed
2 years ago
0
fix slurg spawner not waiting for the spawn interval
#1527
mouzedrift
closed
2 years ago
0
AE OG Bug - quicksaving and quickloading inside a screen with an active slurg spawner crashes the game
#1526
mouzedrift
closed
2 years ago
1
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