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AliveTeam
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alive_reversing
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
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Feature request: option to list used IDs in the path
#1648
kamil-sita
opened
2 years ago
0
Feature request: validation tool
#1646
kamil-sita
opened
2 years ago
0
Non-customary interaction of special keys with mousewheel
#1645
kamil-sita
opened
2 years ago
0
AE bugfix: disable reverb in cutscenes (#1126)
#1433
pryon
closed
2 years ago
0
fix crash when custom LCD Screen messages were added
#1432
mouzedrift
closed
2 years ago
0
rename Led to LCDScreen to fix qt editor json loading
#1431
mouzedrift
closed
2 years ago
0
fix wrong ban names, name some fields & brain sub states
#1430
mouzedrift
closed
2 years ago
0
fix out of bounds array write
#1429
MrSapps
closed
2 years ago
0
try to auto display back trace on linux/osx
#1428
MrSapps
closed
2 years ago
0
Feature request: opening multiple paths at once from lvl file, opening multiple files at once
#1656
kamil-sita
opened
2 years ago
0
improve logging when game fails to launch
#1427
MrSapps
closed
2 years ago
0
impl record/playback in AO
#1426
MrSapps
closed
2 years ago
0
validate the state of objects per frame on record/playback
#1425
MrSapps
closed
2 years ago
0
fix assert + refactor
#1424
MrSapps
closed
2 years ago
0
wip auto test
#1423
MrSapps
closed
2 years ago
0
replace some placeholder bans with the actual bans
#1422
mouzedrift
closed
2 years ago
0
fix wrong bans for certain anims
#1421
mouzedrift
closed
2 years ago
0
don't exit(-32) if a lvl is missing in AO
#1420
MrSapps
closed
2 years ago
0
fix a valgrind warning, add the last AO AnimId's and rename some things
#1419
mouzedrift
closed
2 years ago
0
re-open previously edited lvls when you start the editor
#1643
mouzedrift
opened
2 years ago
0
fix de-ref/write to deleted Claw object by making only the SecurityCl…
#1418
MrSapps
closed
2 years ago
0
AO OG Bug - pullring rope almost crashes always when doing paramonia and then scrabania in one sitting
#1417
mouzedrift
opened
2 years ago
1
Only try to load one kind of rope
#1416
MrSapps
closed
2 years ago
0
fix 32 <> 64bit interop issue. Include the structure size from here on
#1415
MrSapps
closed
2 years ago
0
normalize switch id names, editor documentation, rename IdSplitter to TimerTrigger to match AE naming
#1414
mouzedrift
closed
2 years ago
0
Add some sort of grouping when adding objects
#1651
mouzedrift
opened
2 years ago
2
Add more AO editor documentation + MeatSaw flags and renames
#1413
mouzedrift
closed
2 years ago
0
AO editor documentation + renames
#1412
mouzedrift
closed
2 years ago
0
Object sizing/default sizing strategy
#1644
MrSapps
opened
2 years ago
0
ASync load/save
#1650
MrSapps
opened
2 years ago
1
resize map can leave items out of bounds
#1642
MrSapps
opened
2 years ago
0
keep the order properties got added to the json so it not "random" order
#1411
MrSapps
closed
2 years ago
0
add correct elum AnimId data, add MenuHighlight AnimId's, fix swapped MenuHighlight names, name resource id's
#1410
mouzedrift
closed
2 years ago
0
Add more AnimId's, use SoundEffect enum for all SFX_PLAY functions, split AE and AO resource id's into two seperate enums
#1409
mouzedrift
closed
2 years ago
0
fix AE build errors when dev mode is enabled and fix AO crashing when the well bg anim id is set to 0
#1408
mouzedrift
closed
2 years ago
0
Create structs and enums for BgAnimId and fix AE missing anim crash
#1407
mouzedrift
closed
2 years ago
0
fix bad assert on sZulagNumber_5C1A20
#1406
MrSapps
closed
2 years ago
0
fix missing bg anim's crashing AO and add a couple more AnimId's
#1405
mouzedrift
closed
2 years ago
0
Add a bunch of AO AnimId's and use anim records for AO well and AE/AO background animation
#1404
mouzedrift
closed
2 years ago
0
add/rename AO AnimId's + background animation AnimId madness
#1403
mouzedrift
closed
2 years ago
0
Add more AO AnimId's
#1402
mouzedrift
closed
2 years ago
0
fix wrong bullet offset
#1401
mouzedrift
closed
2 years ago
0
add helper func for inlined code, add brain sub state enums for crawling slig and fix scrabs falling through the floor
#1400
mouzedrift
closed
2 years ago
0
add latency_hack option that defaults to true to reduce cpu usage
#1399
MrSapps
closed
2 years ago
0
Encapsulate a couple of AE::BaseGameObject fields
#1398
MrSapps
closed
2 years ago
0
Add a better test to fix a lvl writing corruption bug + fix the bug
#1397
MrSapps
closed
2 years ago
0
validate zulag array is in bounds, stop incorrect out of bounds log spam
#1396
MrSapps
closed
2 years ago
0
Fix path handling
#1395
MrSapps
closed
2 years ago
0
set mud counts per path rather than per lvl
#1394
MrSapps
closed
2 years ago
0
Use editor data in status board
#1393
MrSapps
closed
2 years ago
0
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