Closed UrkiMimi closed 1 year ago
1: Why is this necessary? Is there anything wrong with the current shaders? 2: These changes were made in the wrong Unity version, making it incompatible with this repo. 3: Walls drawing to depth is not accurate to the game, and is overall not good practice for transparent objects. 4: Beon font hasn't been used in the game for a long time, no reason to add it to ArcViewer since Teko is accurate.
If you have an explanation for these issues, I'll reopen the PR, but for now I see no reason to merge this.
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