Closed whatthedrunk closed 5 years ago
I have a simple mod.
It allows you to have custom Discord Rich Presence behavior and is configurable using a JSON file in the config folder.
You can have fully customized text and images(using your custom Discord APP ID
).
Not just this, it uses a profile system that allows you to define different profiles which are triggered by game events like PRE_INIT
, SERVER_STARTING
, MAIN_MENU_REACHED
etc.
~~Also, I have been working on providing custom JS execution before each Rich Presence update to allow using dynamic data like PlayerName, DeathCount, WorldName, etc. I'll probably get it done in 2days.~~
Now it supports custom JavaScript execution to update the RichPresence however and with whatever data you like. 😎
We already have DiscordSuite which does basically the exact same thing though.
Something to keep in mind when making suggestions is that so mod may not be added because they are client-side only mods that anyone can add with no impact on pack performance and don't really do anything for the modpack play or style we are trying to achieve.
If it gets updated https://minecraft.curseforge.com/projects/quantumflux
You mean this? It's already in the pack OK just checking. i need that for my friends world
I recommend replacing the current light level overlay with the one linked below. I find the red x's a bit glitchy on screen and often have to count them out. With the one below it shows the numerical value and all I have to remember is the number I am lighting up for a given situation.
https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded
I suggest adding BiomeTweaker to be able to have all of the modded biomes into a single generator. As of now, if you choose the default generator, BOP's biomes won't spawn ; inversely, if you use the BIOMESOP generator, Traverse biomes won't spawn. the Nuclear Wasteland, AbyssalCraft's biomes and Thaumcraft's magical woods don't seem to be affected by this though. I tried making a script for BiomeTweaker on my own in this pack and it seems to work without an issue, so I suggest adding the mod and making your own script for it.
Mine was made in kind of a rush so I won't share it here as it's not fleshed out ; i suggest reading BiomeTweaker's documentation to see how it works. Commands to add a biome to the BIOMESOP generator is at the bottom of the page. You will probably have to look at BoP's source files to be able to compare the generating weights of their biomes though.
https://minecraft.curseforge.com/projects/carry-on
Carry on to move mobs and tile entities
https://minecraft.curseforge.com/projects/matteroverdrive Matter Overdrive - PLEASE! This mod allows us to become a robot, it brings some usefull tools, machines and weapons.
https://minecraft.curseforge.com/projects/bind-tweaker
bind tweaker to fix a lot of keyboard conflicts (like universal jetpack key)
Why isn't Millenaire in this pack? It is an eight year old mod that is still going strong and even adding new content all the time! Not only that but it spawns its content on already generated chunks meaning that anyone updating their modpack will find the mod working like normal with nothing missing from the mod content.
Also it is highly customizable and not hard to customize, Millenaire by default has 11th Century cultures but one could very easily create cultures for higher tech levels and even make those cultures use modded elements in their structures. Furthermore the Millenaire "dev team" are very helpful and many on it would enjoy helping craft new higher tech cultures for this.
Finally found this suggestion Github- posted this on the Discord, but not sure if anyone suggested "Extra Bit Manipulation", an add-on the the chisel and bits mod.
https://minecraft.curseforge.com/projects/extra-bit-manipulation
A mod by Player, the creator of IC2, to make EU compatible with FE.
I'm sorry for posting again, but I noticed that Agricraft was cited twice and is not in the List. Is there any problems with it's current 1.12 version?
Thanks!
Beside fact that i rather would not see it in pack, and that it was not exactly working fine last time i checked, no.
Only mod to add : Building gadgets
Just a question. What is the usual turn around time for mods that are under consideration to be either added to the pack or rejected?
1
On Tue, Jul 24, 2018, 7:29 PM efegue notifications@github.com wrote:
Just a question. What is the usual turn around time for mods that are under consideration to be either added to the pack or rejected?
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AllTheMods/ATM-3/issues/1#issuecomment-407594286, or mute the thread https://github.com/notifications/unsubscribe-auth/AjiFa9nTwnRndUJIORu4bJ_4s5Mh3-biks5uJ7vggaJpZM4N3ZR1 .
Yeah, that would be pretty helpful if there was a -rejected- tab under the -needs tweaking- tab, or something similar
That Rejected tab would be way too long
There could be a separate issue with rejected mods.
Heya i Would love to see Ice and Fire : Dragons getting added but not sure if it isn't a bit too big
https://minecraft.curseforge.com/projects/ice-and-fire-dragons
Ice and Fire is incompatible with Thaumcraft's current version (the issue will be fixed in next TC release). Crashes on TC mobs spawn.
awww thats too bad alrighty :)
Saw something that looks rather nice/decent with the types of alternative weapons.
https://minecraft.curseforge.com/projects/architecturecraft-elytradev Architecturecraft, a very nice Mod to make rounded blocks and much more It is much better than Chisle&Bits or ForgeMicroblocks in many situations
Dimensional Doors got a 1.12 port thanks to a couple of lovely fellows, It's a fun exploration and transport mod, if not for its dangers.
Ancient Warfare It's like Mine Colonies but with out the need of having the building's being built for you https://minecraft.curseforge.com/projects/ancient-warfare-2
Two mods that make computercraft more useful and interesting (adding support for external storage among other things):
https://minecraft.curseforge.com/projects/plethora-peripherals
https://minecraft.curseforge.com/projects/peripheralsplusone
Cheers.
I'd strongly and heartily recommend: Roguelike Dungeons https://minecraft.curseforge.com/projects/roguelike-dungeons
I'm also curious if it'd be possible to add: Ruins Recurrent Complex
Thanks :) SeriousYes (Patreon supporter of ATM3) (would SO bribe for addition of Roguelike Dungeons)
I’d like to point out Electroblob’s Wizardry. https://minecraft.curseforge.com/projects/electroblobs-wizardry
Your in luck then. Electro's Wizardry is already in the 6.0 update. That update is getting some issues fixed before being put out but that mod will be in.
Very nice.
Immersive Cables. It adds immersive engineering style cables for rs and ae2.
Also, you might want to put immersive railroading under needs tweaking as it can cause a bit of lag.
Adds more options for GUI scaling for those of us with resolutions above 1080p
Can we request a removal? If so I'd love to see Abyssalcraft removed. We've had to remove it manually as it keeps causing lag problems due to the insane amount of Abyssal mobs that get created if you have a tunnel system underneath you.
Some recipes are intertwined with AS. So, what I do is disable the mobs and ooze in the config.
On Tue, Aug 7, 2018, 13:19 Shane Courtrille notifications@github.com wrote:
Can we request a removal? If so I'd love to see Abyssalcraft removed. We've had to remove it manually as it keeps causing lag problems due to the insane amount of Abyssal mobs that get created if you have a tunnel system underneath you.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AllTheMods/ATM-3/issues/1#issuecomment-411188375, or mute the thread https://github.com/notifications/unsubscribe-auth/AMCRa8E_Rm1wytornnO9gd6O8cES2XRtks5uOfY8gaJpZM4N3ZR1 .
A mod I made to import easely the minecraft config from another modpack. This way, I don't have to rebind all my keys when I'm downloading a new modpack. It could be cool to add it to ATM-3 :)
(client only)
Correct me if I'm wrong, but can't you just copy your options.txt file over?
Futurepack looks awesome. https://minecraft.curseforge.com/projects/futurepack
@NebulouStorm
Correct me if I'm wrong, but can't you just copy your options.txt file over?
It's not intuitive for everyone. Furthermore, it's better to avoid replacing the file between versions and packs with differences between the mod lists. Finally, it just copy the controls and not the options :)
@IamBlueSlime fair enough, but you might want to add the option to copy video settings. Most people probably play on the same video settings, and especially if you do something like upping the mipmap level, it can take minecraft a really REALLY long time to actually change that through the in game menu.
@NebulouStorm It's an idea, why not I would say, it's not too complicated.
This's pretty NICE for decoration. https://minecraft.curseforge.com/projects/xnicex/
Capsule adds a lot of useful utility, can set up a mini base on the go to a portable workshop https://minecraft.curseforge.com/projects/capsule
https://minecraft.curseforge.com/projects/sync an nice mod to make clones of our self
https://minecraft.curseforge.com/projects/sound-reloader For all those times where the game starts and the sound system crashed...
@Darkere we have RandomTweaks that already has a sound system reload feature.
Keybind to reload the sound system. When the default audio device is changed, Minecraft doesn't update to the new one. Bluetooth headsets tend to disconnect a lot, so this issue can become very frequent. This is bound to Shift+F8 by default.
Oh I should really take a look at the feature list of that mod. Theres is soo much stuff. Thanks
Custom Music(Records)
Better Records: https://minecraft.curseforge.com/projects/better-records
Music Player (clientside?): https://minecraft.curseforge.com/projects/music-player (requires: https://minecraft.curseforge.com/projects/u-team-core/files)
Please suggest new mods at Remix github https://github.com/AllTheMods/ATM3-Remix/issues/10 since this pack here almost certainly won't get any mods.