AllTheMods / ATM-3

Official ATM3 Repo
https://allthemods.net/
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Official Mod Suggestions for ATM3 #1

Closed whatthedrunk closed 5 years ago

whatthedrunk commented 7 years ago

Please suggest new mods at Remix github https://github.com/AllTheMods/ATM3-Remix/issues/10 since this pack here almost certainly won't get any mods.

jaideepheer commented 6 years ago

Description

I have a simple mod.

It allows you to have custom Discord Rich Presence behavior and is configurable using a JSON file in the config folder.

You can have fully customized text and images(using your custom Discord APP ID).

Not just this, it uses a profile system that allows you to define different profiles which are triggered by game events like PRE_INIT, SERVER_STARTING, MAIN_MENU_REACHED etc.

~~Also, I have been working on providing custom JS execution before each Rich Presence update to allow using dynamic data like PlayerName, DeathCount, WorldName, etc. I'll probably get it done in 2days.~~

Now it supports custom JavaScript execution to update the RichPresence however and with whatever data you like. 😎

Config/Script Details

Mod Details

Martmists-GH commented 6 years ago

We already have DiscordSuite which does basically the exact same thing though.

SpeedSlider commented 6 years ago

Something to keep in mind when making suggestions is that so mod may not be added because they are client-side only mods that anyone can add with no impact on pack performance and don't really do anything for the modpack play or style we are trying to achieve.

Mythilily commented 6 years ago

If it gets updated https://minecraft.curseforge.com/projects/quantumflux

ArchooD2 commented 6 years ago

You mean this? It's already in the pack OK just checking. i need that for my friends world

SpeedSlider commented 6 years ago

I recommend replacing the current light level overlay with the one linked below. I find the red x's a bit glitchy on screen and often have to count them out. With the one below it shows the numerical value and all I have to remember is the number I am lighting up for a given situation.

https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded

Mishura4 commented 6 years ago

I suggest adding BiomeTweaker to be able to have all of the modded biomes into a single generator. As of now, if you choose the default generator, BOP's biomes won't spawn ; inversely, if you use the BIOMESOP generator, Traverse biomes won't spawn. the Nuclear Wasteland, AbyssalCraft's biomes and Thaumcraft's magical woods don't seem to be affected by this though. I tried making a script for BiomeTweaker on my own in this pack and it seems to work without an issue, so I suggest adding the mod and making your own script for it.

Mine was made in kind of a rush so I won't share it here as it's not fleshed out ; i suggest reading BiomeTweaker's documentation to see how it works. Commands to add a biome to the BIOMESOP generator is at the bottom of the page. You will probably have to look at BoP's source files to be able to compare the generating weights of their biomes though.

florensie commented 6 years ago

https://minecraft.curseforge.com/projects/carry-on

Carry on to move mobs and tile entities

MSandro commented 6 years ago

https://minecraft.curseforge.com/projects/matteroverdrive Matter Overdrive - PLEASE! This mod allows us to become a robot, it brings some usefull tools, machines and weapons.

tiffit commented 6 years ago

https://minecraft.curseforge.com/projects/bind-tweaker

bind tweaker to fix a lot of keyboard conflicts (like universal jetpack key)

felinoel commented 6 years ago

Why isn't Millenaire in this pack? It is an eight year old mod that is still going strong and even adding new content all the time! Not only that but it spawns its content on already generated chunks meaning that anyone updating their modpack will find the mod working like normal with nothing missing from the mod content.

Also it is highly customizable and not hard to customize, Millenaire by default has 11th Century cultures but one could very easily create cultures for higher tech levels and even make those cultures use modded elements in their structures. Furthermore the Millenaire "dev team" are very helpful and many on it would enjoy helping craft new higher tech cultures for this.

https://minecraft.curseforge.com/projects/millenaire

RedGoblin commented 6 years ago

Finally found this suggestion Github- posted this on the Discord, but not sure if anyone suggested "Extra Bit Manipulation", an add-on the the chisel and bits mod.

https://minecraft.curseforge.com/projects/extra-bit-manipulation

Martmists-GH commented 6 years ago

TATW

A mod by Player, the creator of IC2, to make EU compatible with FE.

Marcelo-Petrucelli commented 6 years ago

I'm sorry for posting again, but I noticed that Agricraft was cited twice and is not in the List. Is there any problems with it's current 1.12 version?

Thanks!

Yoosk commented 6 years ago

Beside fact that i rather would not see it in pack, and that it was not exactly working fine last time i checked, no.

galfalek commented 6 years ago

Only mod to add : Building gadgets

efegue commented 6 years ago

Just a question. What is the usual turn around time for mods that are under consideration to be either added to the pack or rejected?

KrakenG7 commented 6 years ago

1

On Tue, Jul 24, 2018, 7:29 PM efegue notifications@github.com wrote:

Just a question. What is the usual turn around time for mods that are under consideration to be either added to the pack or rejected?

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AllTheMods/ATM-3/issues/1#issuecomment-407594286, or mute the thread https://github.com/notifications/unsubscribe-auth/AjiFa9nTwnRndUJIORu4bJ_4s5Mh3-biks5uJ7vggaJpZM4N3ZR1 .

SpongeGuy commented 6 years ago

Yeah, that would be pretty helpful if there was a -rejected- tab under the -needs tweaking- tab, or something similar

Blueletric commented 6 years ago

That Rejected tab would be way too long

yryryrMHE commented 6 years ago

There could be a separate issue with rejected mods.

Joshi120 commented 6 years ago

Heya i Would love to see Ice and Fire : Dragons getting added but not sure if it isn't a bit too big

https://minecraft.curseforge.com/projects/ice-and-fire-dragons

Mishura4 commented 6 years ago

Ice and Fire is incompatible with Thaumcraft's current version (the issue will be fixed in next TC release). Crashes on TC mobs spawn.

Joshi120 commented 6 years ago

awww thats too bad alrighty :)

RedGoblin commented 6 years ago

Saw something that looks rather nice/decent with the types of alternative weapons.

https://minecraft.curseforge.com/projects/reforged

MSandro commented 6 years ago

https://minecraft.curseforge.com/projects/architecturecraft-elytradev Architecturecraft, a very nice Mod to make rounded blocks and much more It is much better than Chisle&Bits or ForgeMicroblocks in many situations

xedrex commented 6 years ago

Dimensional Doors got a 1.12 port thanks to a couple of lovely fellows, It's a fun exploration and transport mod, if not for its dangers.

https://minecraft.curseforge.com/projects/dimensionaldoors

Legendpony commented 6 years ago

Ancient Warfare It's like Mine Colonies but with out the need of having the building's being built for you https://minecraft.curseforge.com/projects/ancient-warfare-2

jmbjorndalen commented 6 years ago

Two mods that make computercraft more useful and interesting (adding support for external storage among other things):

https://minecraft.curseforge.com/projects/plethora-peripherals

https://minecraft.curseforge.com/projects/peripheralsplusone

Cheers.

SeriousYes commented 6 years ago

I'd strongly and heartily recommend: Roguelike Dungeons https://minecraft.curseforge.com/projects/roguelike-dungeons

I'm also curious if it'd be possible to add: Ruins Recurrent Complex

Thanks :) SeriousYes (Patreon supporter of ATM3) (would SO bribe for addition of Roguelike Dungeons)

SpongeGuy commented 6 years ago

I’d like to point out Electroblob’s Wizardry. https://minecraft.curseforge.com/projects/electroblobs-wizardry

FallenEagle1 commented 6 years ago

Your in luck then. Electro's Wizardry is already in the 6.0 update. That update is getting some issues fixed before being put out but that mod will be in.

SpongeGuy commented 6 years ago

Very nice.

Trinsdar commented 6 years ago

Immersive Cables. It adds immersive engineering style cables for rs and ae2.

Also, you might want to put immersive railroading under needs tweaking as it can cause a bit of lag.

Backnard commented 6 years ago

Tip The Scales

Adds more options for GUI scaling for those of us with resolutions above 1080p

ShaneCourtrille commented 6 years ago

Can we request a removal? If so I'd love to see Abyssalcraft removed. We've had to remove it manually as it keeps causing lag problems due to the insane amount of Abyssal mobs that get created if you have a tunnel system underneath you.

notacompletemoron commented 6 years ago

Some recipes are intertwined with AS. So, what I do is disable the mobs and ooze in the config.

On Tue, Aug 7, 2018, 13:19 Shane Courtrille notifications@github.com wrote:

Can we request a removal? If so I'd love to see Abyssalcraft removed. We've had to remove it manually as it keeps causing lag problems due to the insane amount of Abyssal mobs that get created if you have a tunnel system underneath you.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AllTheMods/ATM-3/issues/1#issuecomment-411188375, or mute the thread https://github.com/notifications/unsubscribe-auth/AMCRa8E_Rm1wytornnO9gd6O8cES2XRtks5uOfY8gaJpZM4N3ZR1 .

jeremylvln commented 6 years ago

Keep My Keys

A mod I made to import easely the minecraft config from another modpack. This way, I don't have to rebind all my keys when I'm downloading a new modpack. It could be cool to add it to ATM-3 :)

(client only)

NebulouStorm commented 6 years ago

Correct me if I'm wrong, but can't you just copy your options.txt file over?

RalphFox commented 6 years ago

Futurepack looks awesome. https://minecraft.curseforge.com/projects/futurepack

jeremylvln commented 6 years ago

@NebulouStorm

Correct me if I'm wrong, but can't you just copy your options.txt file over?

It's not intuitive for everyone. Furthermore, it's better to avoid replacing the file between versions and packs with differences between the mod lists. Finally, it just copy the controls and not the options :)

NebulouStorm commented 6 years ago

@IamBlueSlime fair enough, but you might want to add the option to copy video settings. Most people probably play on the same video settings, and especially if you do something like upping the mipmap level, it can take minecraft a really REALLY long time to actually change that through the in game menu.

jeremylvln commented 6 years ago

@NebulouStorm It's an idea, why not I would say, it's not too complicated.

RalphFox commented 6 years ago

This's pretty NICE for decoration. https://minecraft.curseforge.com/projects/xnicex/

StrayInu commented 6 years ago

Capsule adds a lot of useful utility, can set up a mini base on the go to a portable workshop https://minecraft.curseforge.com/projects/capsule

MSandro commented 6 years ago

https://minecraft.curseforge.com/projects/sync an nice mod to make clones of our self

Darkere commented 6 years ago

https://minecraft.curseforge.com/projects/sound-reloader For all those times where the game starts and the sound system crashed...

OrdinatorStouff commented 6 years ago

@Darkere we have RandomTweaks that already has a sound system reload feature.

Keybind to reload the sound system. When the default audio device is changed, Minecraft doesn't update to the new one. Bluetooth headsets tend to disconnect a lot, so this issue can become very frequent. This is bound to Shift+F8 by default.

Darkere commented 6 years ago

Oh I should really take a look at the feature list of that mod. Theres is soo much stuff. Thanks

Yamza commented 6 years ago

Custom Music(Records)

Better Records: https://minecraft.curseforge.com/projects/better-records

Music Player (clientside?): https://minecraft.curseforge.com/projects/music-player (requires: https://minecraft.curseforge.com/projects/u-team-core/files)