Closed anniemoose98 closed 3 years ago
Check your level.dat for your world. Under WorldGenSettings > dimensions
, mine seemed to be missing the nether and end entries.
I made a server on the stable version of atm6 for my friends using my existing world which was generated in the beta version and found the same issue.
If this is your issue, I would recommend generating a new world, opening the level.dat in NBTExplorer, and copying the end and nether entries from the new world level.dat into the corresponding dimensions
tag within the offending level.dat. (There are copy and paste buttons at the top of NBTExplorer. Just open two windows, with one level.dat in each window)
I should note that if you have custom settings for your broken world, it's probably best to generate the new world with those settings. Things like the world generator setting and all that.
A bit of warning when doing this on a world that has been previously generated with Oh, The Biomes Youll Go. I followed the directions given above and it did restore my Nether, but then I decided to reset my Nether and... I now have Rainbow hills biome in the Nether... Overworld music, grass with flowers, tons of bats, and... WATER... yep, water can spawn in the nether? I dont think this is intended, it also affects ore spwaning, so no gold, no crimson iron, and no quartz, no vibrainium. No mob spawns either? Here are a couple screenies. In the areas that are nether biomes, it works as intended, but I think moving that .DAT info over from a new world may have had some unintended side effects. ( I believe this is a conflict with Biomes of Plenty and OH, the Biomes You'll Go!)
That's baffling... I'm not super familiar yet with the format of the level.dat, but I'm suspicious that this might be due to a generator type setting within it elsewhere. I will be afk for a day ish, so until then you could generate a fresh world and see if you can find any differences relating to the nether between it and your current world, as that would be where I would start. Sorry about messing up your world 🥺
A note to Mac users, NBT Explorer has not been updated to work on any version that does not support 32-bit (10.14 and up).
Sorry about messing up your world 🥺
Don't worry! I just started fresh. I packed up my valuables and migrated player inventory to the new world. (Crimson iron ore was not included in "All the Ores" mod so I needed to refresh the Nether to get some. Similarly I was in the process of packing up my base to move to another location anyhow so the transition was easily made)
I have a similar problem. I started a complete new game on a dedicated server with your release of ATM6 MC 1.16.3 Version. Newest version is installed. Level.dat looks fine. Nether is generated. If i build a portal, i can use it one time. Nether looks fine. If i use the portal a second time, then i get a port loop. And it is really really difficult to leave the loop.
In console it spams:
[18:20:58] [Server thread/WARN] [minecraft/ServerPlayNetHandler]: XXXXXXX moved too quickly! 3756.532369292392,5.5,-558.6984571581646 [18:20:59] [Netty Epoll Server IO #4/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.ModIdArgument@65464f69 (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client! [18:20:59] [Netty Epoll Server IO #4/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.EnumArgument@2b8aca83 (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client!
if someone uses the portal.
If i destroy the portal and rebuild it, then again the first usage is ok. I have no idea where the problem is ..... already looked at several configs etc.
can confirm, first use works per individual player, after that it only causes a loop and gets players stuck in blocks, as if they're being pulled through the ground to the position of the portal. it was a LAN game on my end and client keeps pushing following whenever the portal is being entered (note it behaved in a way that made you go to the nether and instantly looped you back to the overworld without looping again, had a permanent loop happen before too tho):
[21:56:06] [Netty Client IO #5/ERROR]: Could not deserialize minecraft: [21:56:06] [Netty Client IO #5/ERROR]: Could not deserialize minecraft: [21:56:06] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', name='PROD' [21:56:10] [Render thread/FATAL]: Error executing task on Client java.lang.IndexOutOfBoundsException: null at io.netty.buffer.EmptyByteBuf.readUnsignedByte(EmptyByteBuf.java:536) ~[netty-all-4.1.25.Final.jar:4.1.25.Final] at net.minecraft.network.PacketBuffer.readUnsignedByte(PacketBuffer.java:759) ~[?:?] at net.minecraftforge.fml.network.simple.IndexedMessageCodec.consume(IndexedMessageCodec.java:155) ~[?:?] at net.minecraftforge.fml.network.simple.SimpleChannel.networkEventListener(SimpleChannel.java:80) ~[?:?] at net.minecraftforge.fml.network.simple.SimpleChannel$$Lambda$2907/949732051.accept(Unknown Source) ~[?:?] at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-3.0.3-service.jar:?] at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-3.0.3-service.jar:?] at net.minecraftforge.eventbus.EventBus$$Lambda$2909/2078175306.invoke(Unknown Source) ~[?:?] at net.minecraftforge.eventbus.EventBus.post(EventBus.java:297) ~[eventbus-3.0.3-service.jar:?] at net.minecraftforge.fml.network.NetworkInstance.dispatch(NetworkInstance.java:84) ~[?:?] at net.minecraftforge.fml.network.NetworkHooks.lambda$onCustomPayload$1(NetworkHooks.java:76) ~[?:?] at net.minecraftforge.fml.network.NetworkHooks$$Lambda$20533/2122399736.apply(Unknown Source) ~[?:?] at java.util.Optional.map(Optional.java:215) ~[?:1.8.0_51] at net.minecraftforge.fml.network.NetworkHooks.onCustomPayload(NetworkHooks.java:76) ~[?:?] at net.minecraft.client.network.play.ClientPlayNetHandler.func_147240_a(ClientPlayNetHandler.java:1902) ~[?:?] at net.minecraft.network.play.server.SCustomPayloadPlayPacket.func_148833_a(SCustomPayloadPlayPacket.java:59) ~[?:?] at net.minecraft.network.play.server.SCustomPayloadPlayPacket.func_148833_a(SCustomPayloadPlayPacket.java:11) ~[?:?] at net.minecraft.network.PacketThreadUtil.func_225383_a(SourceFile:21) ~[?:?] at net.minecraft.network.PacketThreadUtil$$Lambda$20846/309411720.run(Unknown Source) ~[?:?] at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:144) [?:?] at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) [?:?] at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(SourceFile:118) [?:?] at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213160_bf(SourceFile:103) [?:?] at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:924) [?:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:584) [?:?] at net.minecraft.client.main.Main.main(Main.java:184) [?:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.3-34.1.25.jar:34.1] at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$464/1896539815.call(Unknown Source) [forge-1.16.3-34.1.25.jar:34.1] at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-7.0.1.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-7.0.1.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-7.0.1.jar:?] at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-7.0.1.jar:?] at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-7.0.1.jar:?]
I can confirm this issue is still existing today. Running ATM6 1.3.0.
Things I attempted that didn't succeed:
As of 1.3.0 I receive no error messages. Available to show loop on discord if necessary Thunder#5621
following Revillo's example above will get you past this issue, this is a forge bug that has only recently been fixed, the next version of ATM 6 should hopefully be free of this nbt corruption
@thevortex does that mean all the biomes won't be messed up in the next version of the modpack? Or just referencing the Nether/End travel problem?
Here's another graphic explaining the same procedure:
Seems like copying over the dimensions over from the same seed results in some weirdness with the biomes even without resetting the dimensions. For instance, what was once a Glowstone Garden biome is now shown as a Rocky Beach biome, including the spawning of overworld hostile mobs rather than the Piglins and Zombie Piglins that typically spawn there. Luckily I backed up my save before I copied the nether and end files over.
I can actually confirm the observation above. I did /locatebiome minecraft:swap
and teleported to the coords, only to find it was a completely different biome with no swamp nearby.
Thanks Revvilo 👍 Seemed to work. I used the seed shown from my current world to create a new one, but it seems the biome I spawned in on the new world may have been different for some reason. Still worked and all my tunnels and map data was still there in the Nether even. I was expecting it to be all fresh. Bit odd to find a plague doctor in there too haha. Cheers for the info and fix 👍 Edit: I should mention that I had upgraded from 1.16.3 to 1.16.4 and not sure if that was the cause. (I can't remember if I had been to the end since the update but that was also missing in the file when I repaired it. Guessing not.)
Check your level.dat for your world. Under
WorldGenSettings > dimensions
, mine seemed to be missing the nether and end entries. I made a server on the stable version of atm6 for my friends using my existing world which was generated in the beta version and found the same issue.If this is your issue, I would recommend generating a new world, opening the level.dat in NBTExplorer, and copying the end and nether entries from the new world level.dat into the corresponding
dimensions
tag within the offending level.dat. (There are copy and paste buttons at the top of NBTExplorer. Just open two windows, with one level.dat in each window)I should note that if you have custom settings for your broken world, it's probably best to generate the new world with those settings. Things like the world generator setting and all that.
When i did it, i cant open my world anymore... When i click on my world it infinitely loads but never load. After 4 hours of trying to get it work i gave up.
And im warning other ppls that it might happen to them too.
Please check #437 for a solution.
Evening all, I dropped by your discord server earlier today and was directed to this issue, I've a simpler fix in the form of a mod from another mod developer with the MMD discord server called dimension scalpel this mod did the trick flawlessly for me and to save a headache for anyone who may have the same issues in the future I thought I'd share it. (Although I seem to be late to the party haha)
This mod didn't exist back when we started dealing with this issue, and a fix has now been included in Forge, so hopefully this issue will be dead for good. Thanks for sharing though, it may help people upgrading between old versions.
Hi all!
I have a multiplayer world I generated on your 1.16.2 build that I updated to 1.16.3 yesterday. After the update, players can no longer teleport to the Nether. The animation on the portal continues ad naseum and manually teleporting via /execute results in the server saying that Minecraft:the_nether is unknown. I attempted to delete DIM-1 and DIM in the world files to force the Nether to regenerate manually, but the issue persists.