AllTheMods / ATM-7

This is the official repository and issue-tracker for All The Mods 7 1.18
https://www.curseforge.com/minecraft/modpacks/all-the-mods-7
86 stars 49 forks source link

ATM7 1.18.2 Mod Suggestions List V2. #960

Open Mitchell5200 opened 2 years ago

Mitchell5200 commented 2 years ago

IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.18.2 AND BE THE FORGE VERSION OTHERWISE YOUR COMMENT WILL BE DELETED

Also be sure to check the list below to ensure no duplicates, and if you post something already on this list it will be deleted Deleted comments: 8 Fabric Count: 3 Mods that are already included Count: 1

Mitchell5200 commented 2 years ago

Requested mods list taken from https://github.com/AllTheMods/ATM-7/issues/596 and the discord

Added in 0.4.8++ Hex Casting Lazier AE2 Industrial Foregoing Baubley Heart Canisters Twilight Forest Yungs Better Desert Temples

Coming soon

Under consideration Everything is copper Hyperbox Beyond Earth Morph-o-tool Create stuff additions The undergarden L_Ender 's Cataclysm Meet your Fight RFtools Dimensions (Will need config changes) Compressed Creativity Create: Steam powered Trade Cycling More Villagers Aquatic Torches Retro Candles Create Deco Mana and Artifice Quark (Will need config changes) Ars Nouveau Addons: Instrumentum, Elemental, Omega Champions and Extra Champions Exline's Furnature mod Dimensional Dungeons Solar Flux Reborn Malum Easy Villagers Tis-3d Rebind Narrator Ultimate Car Mod Vampirism Enigmatic Legacy Apple Crates Tetra AE Additions - ExtraCells2 Fork Simply Houses Tiny Redstone Mystical Adapations ReAuth Ambient Additions Fins and Tails

Soft No /Not at this time Factorium Vanilla AIOTs Botania AIOTs Factorium Future pack Grappling hook mod Guns Without Roses Paintings++

No (team unanimous no) Global xp Stack refill Not Enough Wands Duckling Pocket Storage Starter Kit Easier Chests re-Forged Public Gui Announcement Fix My SpawnR Left Hanging Ender storage Chisel and Bits Forge ProjectE (would need massive endgame gating changes) Name Pain Ae2 Wireless Terminals

Hard No (Bugs or server issues, or just NO) Tesseract Cyclic

Lordfirespeed commented 2 years ago

don't forget Solar Flux - under consideration? / team no

SammySemicolon commented 2 years ago

Hey, I'm honestly just plugging my own mod here: https://www.curseforge.com/minecraft/mc-mods/malum It was in the spellbound pack and, the 1.16.5 version used there sucked. I figured it'd be neat to have the mod added to ATM7, which would allow people, from the so-far biggest source of publicity for the mod, to see how much it improved :) Cheers

Mitchell5200 commented 2 years ago

don't forget Solar Flux - under consideration? / team no

must've missed that, oops

jpwanabe commented 2 years ago

I would like to suggest Botanical Machinery https://www.curseforge.com/minecraft/mc-mods/botanical-machinery and Refined Storage: Requestify https://www.curseforge.com/minecraft/mc-mods/rs-requestify

Both are on the correct version and would be a great addition for automation on servers.

Alucard1313 commented 2 years ago

I would like to suggest Botanical Machinery https://www.curseforge.com/minecraft/mc-mods/botanical-machinery and Refined Storage: Requestify https://www.curseforge.com/minecraft/mc-mods/rs-requestify

Both are on the correct version and would be a great addition for automation on servers.

Rs: Requestify has already been added in the latest modpack versions.

jpwanabe commented 2 years ago

Must of missed that. I see it now in the change log of 0.4.6.

mzx987 commented 2 years ago

May not be too useful for some, but what about TIS-3D?

ShaeTsuPog commented 2 years ago

I'm gonna drop a suggestion for Easy Villagers because I don't see it on the list and it's much better for server performance than giant iron golem farms or trade halls.

We hosted a server for my group of friends and due to multiple golem farms and villager trade halls, the server began to lag a lot. We added this mod to the pack and it worked perfectly fine as far as vanilla mechanics go and got rid of all the lag once everyone had converted over.

https://www.curseforge.com/minecraft/mc-mods/easy-villagers

AbsorbingSafe11 commented 2 years ago

Are Beyond Earth Add-ons under consideration? (mostly just asking for the Giselle add-on, as it adds a good deal of cross-mod compatibility) (https://www.curseforge.com/minecraft/mc-mods/space-bosstools-giselle-addon)

Ocraftyone commented 2 years ago

Small mod that emulates what RandomPatches did in 1.16.5. It allows for the narrator key to be rebinded, which is really helpful in these big modpacks. I recently wrote it. https://www.curseforge.com/minecraft/mc-mods/rebindnarrator

Ocraftyone commented 2 years ago

If you don't mind me asking, what is wrong (broken) with tesseract and cyclic?

AbsorbingSafe11 commented 2 years ago

Can custom machines be added using the Custom Machinery mod? (https://www.curseforge.com/minecraft/mc-mods/custom-machinery)

AbsorbingSafe11 commented 2 years ago

Can Iron Generators (and dependent mod) be added? (since it has built in support for Allthemodium, and other ATM stuff. (https://www.curseforge.com/minecraft/mc-mods/more-generators)

sma342 commented 2 years ago

Maybe Ultimate Car mod? Just for fun https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod

dkmk100 commented 2 years ago

Suggestion: add a way to vote for mod suggestions already on the list, so you can gauge community support for different suggestions. This isn't a mod, but rather a way to decide mod suggestions.

AbsorbingSafe11 commented 2 years ago

Suggestion: add a way to vote for mod suggestions already on the list, so you can gauge community support for different suggestions. This isn't a mod, but rather a way to decide mod suggestions.

Every one has access to the emojis (like thumbs up and thumbs down) and the All the Mods team is probably more concerned with weather the mod fits the pack and plays nicely, rather than if the mod gets a bunch of upvotes. (otherwise Optifine would be upvoted by the thousand, even though it causes soo many problems) Additionally, sorry to the All the Mods team if this comment was badly placed or worded.

Mitchell5200 commented 2 years ago

Suggestion: add a way to vote for mod suggestions already on the list, so you can gauge community support for different suggestions. This isn't a mod, but rather a way to decide mod suggestions.

Every one has access to the emojis (like thumbs up and thumbs down) and the All the Mods team is probably more concerned with weather the mod fits the pack and plays nicely, rather than if the mod gets a bunch of upvotes. (otherwise Optifine would be upvoted by the thousand, even though it causes soo many problems) Additionally, sorry to the All the Mods team if this comment was badly placed or worded.

Nope, that's exactly correct, we are looking at the mods ourselves and seeing if fits the current theme and if we already have mods covering those features. Community popularity is sometimes taken into account.

dkmk100 commented 2 years ago

Suggestion: add a way to vote for mod suggestions already on the list, so you can gauge community support for different suggestions. This isn't a mod, but rather a way to decide mod suggestions.

Every one has access to the emojis (like thumbs up and thumbs down) and the All the Mods team is probably more concerned with weather the mod fits the pack and plays nicely, rather than if the mod gets a bunch of upvotes. (otherwise Optifine would be upvoted by the thousand, even though it causes soo many problems) Additionally, sorry to the All the Mods team if this comment was badly placed or worded.

Nope, that's exactly correct, we are looking at the mods ourselves and seeing if fits the current theme and if we already have mods covering those features. Community popularity is sometimes taken into account.

my concern is just that right now, we don't have access to the emojis because it's all on one comment... I do agree that whether it fits is more important than a popularity contest though, I just think you'd benefit from a quick way to judge if people like it

ShinFox commented 2 years ago

Offer: Enigmatic Legacy - mod that allows you to complicate the game a little at will, I would like to see.

Vampirism - is a pretty interesting mod about vampires and I think it's worth paying attention to.

SpinHarmony commented 2 years ago

Yung’s Better Desert Temples: https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples

AbsolemJackdaw commented 2 years ago

Apple Crates https://www.curseforge.com/minecraft/mc-mods/apple-crates

fun way to either store items or set up a little shop.

AbsolemJackdaw commented 2 years ago

Offer: Enigmatic Legacy - mod that allows you to complicate the game a little at will, I would like to see.

Vampirism - is a pretty interesting mod about vampires and I think it's worth paying attention to.

just an FYI, vampirism in its current state is broken AF. vampires spawn all over the place ignoring the mobcap as well as natural spawn rules. their block and item registry is a mess and their blocks have a bunch of sync issues. but don't worry ,the Modding Inquisition is currently making a bunch of PR's to fix all of that. tl;dr : vampirism isnt very optimized for servers at the moment

ixkdc commented 2 years ago

Tetra https://www.curseforge.com/minecraft/mc-mods/tetra

Devion commented 2 years ago

AE Additions - ExtraCells2 Fork https://www.curseforge.com/minecraft/mc-mods/ae-additions-extra-cells-2-fork

AbsorbingSafe11 commented 2 years ago

Can Simply Houses be added? (https://www.curseforge.com/minecraft/mc-mods/simply-houses) It is by the same dev as Dungeons Arise, and is a a structure mod that adds a few houses that look nice.

Skathes commented 2 years ago

might i suggest if add vampirism that also include the werewolf addition?

https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast

ghost commented 2 years ago

AE Additions - ExtraCells2 Fork https://www.curseforge.com/minecraft/mc-mods/ae-additions-extra-cells-2-fork

We already have MEGA cells mod

62832 commented 2 years ago

AE Additions - ExtraCells2 Fork https://www.curseforge.com/minecraft/mc-mods/ae-additions-extra-cells-2-fork

We already have MEGA cells mod

For what it's worth, AEA integrates with MEGA such that it uses those to make the extra cells included by AEA. It more or less boils down to whether or not the pack wishes to add what would effectively be MEGA DISKs.

Zarrexx commented 2 years ago

Yung’s Better Desert Temples: https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples

About to start a playthrough with friends, but I feel like I should wait until this gets added because it seems like a no brainer

hurr1canee commented 2 years ago

Alex's Mobs https://www.curseforge.com/minecraft/mc-mods/alexs-mobs

A high quality mod, perfect for this modpack that lacks animal variety.

Mitchell5200 commented 2 years ago

Alex's Mobs https://www.curseforge.com/minecraft/mc-mods/alexs-mobs

A high quality mod, perfect for this modpack that lacks animal variety.

That mod was removed due to it's mobs causing significant lag issues on servers, and had issues when we tried to change it's configs, and so at this time there is No plan to re-add it.

AbsorbingSafe11 commented 2 years ago

Can the Fins and Tails mod as well as the Ambient Additions mod be added to increase the amount of interesting animals in the world? (Ambient Additions even adds tamable Corgis) (https://www.curseforge.com/minecraft/mc-mods/fins-and-tails) (https://www.curseforge.com/minecraft/mc-mods/ambient-additions)

ShinFox commented 2 years ago

Предложение: Enigmatic Legacy - мод, позволяющий немного усложнять игру по желанию, хотелось бы посмотреть. Vampirism - довольно интересный мод про вампиров и думаю на него стоит обратить внимание.

просто к вашему сведению, вампиризм в его текущем состоянии нарушен AF. вампиры появляются повсюду, игнорируя mobcap, а также естественные правила появления.их реестр блоков и элементов - это беспорядок, и их блоки имеют кучу проблем с синхронизацией.но не волнуйтесь, Инквизиция моддинга в настоящее время делает кучу PR, чтобы исправить все это. tl; dr : вампиризм на данный момент не очень оптимизирован для серверов

Greetings, I don't understand much about this, at one time I tried to do modding, but due to lack of time I abandoned my project and then lost it with the death of my hard drive. Well, there is no desire to start sorting it out again yet. Thanks for the explanations, I haven't put it easy on this version of the Vampirism game yet.

zappermax commented 2 years ago

Suggestion: Add Xnet gasses https://www.curseforge.com/minecraft/mc-mods/xnet-gases It allows Xnet to transfer mekanism chemicals and pigments

DanielSurf10 commented 2 years ago

Suggestion: Add an alltehmodim ingot to the sink recipe. It is too op to provide water, so this need to be balanced.

sma342 commented 2 years ago

tiny redstone https://www.curseforge.com/minecraft/mc-mods/tiny-redstone

tazaraz commented 2 years ago

Request for the reauthentication mod, preventing us to completely relaunch ATM7 ReAuth Also Rubidium, a Forge Sodium port would be amazing as suddenly I can now play the game with around 60fps Rubidium

ShinFox commented 2 years ago

Maybe it makes sense to add a mod Botanical Machinery? Such a small automation of botany in miniature

Alucard1313 commented 2 years ago

Mystical Adaptations

https://www.curseforge.com/minecraft/mc-mods/mystical-adaptations

-> New Armor! Insanium Armor. Tier 6.

-> New Tools! Insanium Sword, Insanium Pickaxe, Insanium Shovel, Insanium Axe, Insanium Hoe, Insanium Watering Can, Insanium Paxel.

-> New Augments! Hungerless, Woodcutter, Mining AOE V, Strength IV, Absorption VI, Health Boost VI, Attack AOE IV, Tilling AOE V.

-> New Tile Entities! Insanium Furnace, Insanium Seed Reprocessor.

ghost commented 2 years ago

Request for the reauthentication mod, preventing us to completely relaunch ATM7 ReAuth Also Rubidium, a Forge Sodium port would be amazing as suddenly I can now play the game with around 60fps Rubidium

Rubidium is causing rendering issues like: black sides on 3d blocks or JEI not displaying items before you enter smth (idk it is only for me or not)

xBlackPoison357x commented 2 years ago

Improved Mobs: curseforge.com/minecraft /mc-mods/improved-mobs

QuackCola commented 2 years ago

Thermal Integration

https://www.curseforge.com/minecraft/mc-mods/thermal-integration

tazaraz commented 2 years ago

Request for the reauthentication mod, preventing us to completely relaunch ATM7 ReAuth Also Rubidium, a Forge Sodium port would be amazing as suddenly I can now play the game with around 60fps Rubidium

Rubidium is causing rendering issues like: black sides on 3d blocks or JEI not displaying items before you enter smth (idk it is only for me or not)

Thus far, I did not notice anything out of the ordinary. Half of my friends on the server play without Rubidium, half with, but either both groups experienced the same glitches or they didn't.

On that note: Cherrywood logs are very glitchy and in multiplayer and its log branching only correctly renders after reconnecting with the server for us (except for the one placing the logs)

Toneppa69 commented 2 years ago

Advent of Ascension

Cratios commented 2 years ago

https://www.curseforge.com/minecraft/mc-mods/portality

Adds some nice Portals

ldet commented 2 years ago

Travel Anchors brings back the Travel Anchors and the Travel Staff from EnderIO

Legorfyr commented 2 years ago

Silent's Gems

More upgrades to silent gear + deco blocks

atlgeek007 commented 2 years ago

Builder's Delight - all the factory blocks we loved from chisel, but in 1.18.2!

https://www.curseforge.com/minecraft/mc-mods/builders-delight-forge

James103 commented 2 years ago

Advanced Netherite: https://www.curseforge.com/minecraft/mc-mods/advanced-netherite (forge 1.18.2 version available here)

Adds more tiers of Netherite (up to Netherite-Diamond), with corresponding armor and tools. Each tier is better than the last.