Open FallenEagle1 opened 6 years ago
https://minecraft.curseforge.com/projects/animania
This adds some interesting changes to animals..
Tinker I/O (rewrite) https://minecraft.curseforge.com/projects/tinker-i-o
Totemic, a mod about creating ceremonies to gain various buffs or abilities. (https://ftb.gamepedia.com/Totemic)
https://minecraft.curseforge.com/projects/in-game-wiki-mod For PneumaticCraft
@SkuxxDeluxe It is far easier for you to install a block mod if your running a server than to have a lot of people re-add it.... Very much disagree with removing Cyclic
Hmm fair point.
Additionally what about matter overdrive?? Its a good time
Here the curseforge link for reference https://minecraft.curseforge.com/projects/matteroverdrive I would love to see it again, considering All The Mods had it included.
Off topic (sorry), but would it be possible to hide comments (mark as resolved or outdated) instead of deleting them? It makes it easier to see what's been suggested when, and should be a little cleaner, as multiple hidden comments are collapsed together.
Suggesting Planar Artifice, Thaumic Periphery and The Aether II but only when the next version (Highlands) comes out, because it looks amazing.
Simple and small mod suggestion: Super Sound Muffler.
Configurable sound muffler block or bauble that allows you to whitelist or blacklist specific sounds. Example use case: pig farm in base, put a SSM block down and blacklist pig_ambient and pig_steps (sounds are selected from a searchable list of all sounds). Compare to currently where a muffler block muffles everything.
Simple and small mod suggestion: Super Sound Muffler.
...Compare to currently where a muffler block muffles everything.
Everything but mekanism machines...
https://minecraft.curseforge.com/projects/tea-the-story might not be the most feature rich mod out there but still seems kinda interesting
https://minecraft.curseforge.com/projects/capability-adapter For allowing AE to work through Compact Machines tunnels Sorely missed :(
Pam's Harvest Craft https://minecraft.curseforge.com/projects/pams-harvestcraft
Dimensional Doors https://minecraft.curseforge.com/projects/dimensionaldoors
Ice & Fire https://minecraft.curseforge.com/projects/ice-and-fire-dragons
Abyssalcraft https://minecraft.curseforge.com/projects/abyssalcraft
The Erebus https://minecraft.curseforge.com/projects/the-erebus
Mowzie's Mobs https://minecraft.curseforge.com/projects/mowzies-mobs
Decocraft https://minecraft.curseforge.com/projects/decocraft2
Wireless Utilities https://minecraft.curseforge.com/projects/wireless-utilities
It's Neat
I find myself recommending a mod when I don't actually know what it is. Somewhere in the Sevtech Ages modpack there is something that tells Horses to stand still when you dismount them. This would be wonderful.
OpenGlasses 2 https://minecraft.curseforge.com/projects/openglasses2
It's an augmented reality mod for OpenComputers.
Decocraft2 https://minecraft.curseforge.com/projects/decocraft2
Aesthetics mod for making a Minecraft base into a home?, Very lightweight and only inflicts performance on usage, would make excess dye resources useful
Just out of curiosity, what is the issue with VanillaFix? As far as I know, we've conquered most of the bugs and issues that have been reported to us, except with a select few that we are still working on. If you can give me a list, I'll gladly fix them and get an update out for it so this can get included into ATM3: Remix 😃
The VanillaFix folks have legit kicked butt at knocking out issues and tossing in configs to make sure it can help with w/e it is you want to help with, no all or nothing which rocks and is just one of the many changes made since the project release =)
I'd like to see Mr. Crayfish's mods added, specifically:
Mr. Crayfish's Furniture: https://minecraft.curseforge.com/projects/mrcrayfish-furniture-mod
Mr. Crayfish's Vehicle: https://minecraft.curseforge.com/projects/mrcrayfishs-vehicle-mod
Both require a library mod: https://minecraft.curseforge.com/projects/obfuscate
https://minecraft.curseforge.com/projects/comforts Includes hammock, similar to inverted bed but looks cooler.
its already in the pack.
would love to see ArchitectureCraft round pillars and slanted roofs are a nice touch.
Power chisels, a mod I just released yesterday. It adds 2 chisels to chisel: an electric one that uses eu and a fluxed chisel that uses fe.
The mod GLASS by iChun for a bit more interesting builds.
I suggest adding Neat, which adds very minimalistic name plates to entities.
I would like to see the 1.12.2 version of TechGuns added to ATM3 because it would give players another way to protect there colony with the turrets, the link to the project is https://minecraft.curseforge.com/projects/techguns.
Flux Networks would be a nice addition, while Spectre Coils do basicly the same thing, Flux Networks offers a lot more choices and tweaking in special for a multiplayer enviroment (and easier access to a central power source for team members.) https://minecraft.curseforge.com/projects/flux-networks . That beeing sad flux networks tend to cause issues when not proberly chunk loaded, but it got steady improvments over the last couple of versions.
I know it's in the Rejected List, but it's been over 3 months and the mod's gotten a lot more content ever since late November when @Mattabase was already suggesting it:
I've finally gotten around to making a very detailed and in-depth mod showcase about it that also shows some examples on how to use the mod.
Lets add heavens :D? https://minecraft.curseforge.com/projects/the-aether-ii Idk about aether, for me its lik extra dimention.
https://minecraft.curseforge.com/projects/applied-energistics-2 Beta 1.12 :dancer:
EnderIO Addons https://minecraft.curseforge.com/projects/ender-io-addons?page=2
Mainly for the Agricraft Farming Station
Applied Fluidics https://minecraft.curseforge.com/projects/applied-fluidics
Most of this mod's functionality has been covered by ae2 itself, but ae2 lacks the functionality of these two: Fluid Interface - craft bucket patterns with fluids in your network! Use a normal pattern with a bucket of fluid in it. Will also supply fluid ingredients from patterns directly as a fluid where possible. Advanced Interface Terminal - an Interface Terminal that can also display the contents of Fluid Interfaces
The currently-implemented fluid interfaces are rather useless and cannot attempt to use stored fluids in place of buckets in recipes.
Cyberware re-write Robotic Parts, and it's companion add-on reWIRED. Player augmentation in a sci-fi manner, as content rather than to serve a purpose, and the addon adds more interesting augments and methods to aquire them.
https://minecraft.curseforge.com/projects/roboticparts https://minecraft.curseforge.com/projects/rewired
Apotheosis: https://minecraft.curseforge.com/projects/apotheosis Significant changes to the enchanting system and vanilla mob spawners, as well as other additions like potions and world-generated boss monsters. Just about everything can be disabled individually.
ProjectE: https://minecraft.curseforge.com/projects/projecte And Expanded Equivalence: https://minecraft.curseforge.com/projects/expanded-equivalence
You probably know it. It's a 1.12 version of Equivalent Exchange which is a great mod from back in the tekkit days.
ProjectE wont happen.
Could you at least tell me why? This is all the mods and afaik this isn't covered by any other mod. I suppose it could be quite unbalanced though. Could it be made more expensive so it isn't actually equivalently exchangable?
Thanks for the fast response though.
It would take far too much effort to balance properly. I suppose if someone wanted to sit down and do all that it might be considered.
That makes sense, thanks.
since we already use CraftTweaker to make the mods behave, i wondered if we could add ContentTweaker to simplify further customizations by the server operators?
https://minecraft.curseforge.com/projects/ocdevices Adds Flat screens and a few other items for use with Opencomputers
Did Ice and Fire get rejected? Asking for a friend...
Also, please consider either replacing NetherEx with Better Nether or integrating the two. Better Nether has a ton of plants and interesting mechanics added to the nether.
Has Fossils and Archaeology been considered? Who doesn't like dinos?
Ice and fire is pretty laggy so that probably won't be added.
@krisjenner how long are you going to keep this up? Surely you have a life?
For server owners: Economy: https://www.curseforge.com/minecraft/mc-mods/good-ol-currency Hats: https://www.curseforge.com/minecraft/mc-mods/hats
Just leave a comment and and link to Curseforge project.
If your comment has been deleted do not panic, it just means I have tidied up the ones I have added to this list or turned down
Under Consideration:
Needs tweaking/fixes:
Rejeceted List. (Currently incomplete)
Please list your recommendation with a link to it's CurseForge profile page.