Open enigmaquip opened 2 years ago
I think mining gadgets would fit well in the pack :)
Even though there is LaserIO for all manners of transportation, I am uncertain of range limits. Ergo, my suggestion is to add modular routers
https://www.curseforge.com/minecraft/mc-mods/modular-routers
i have a list all of which are 1.18.2 compatable
Doggy Talents, because having a pet dog that can be made better is just cool https://www.curseforge.com/minecraft/mc-mods/doggy-talents
.. it's just so handy and I really miss it now I got used to it. And I think leather is sufficiently hard to get (early game) that it's a good fit! Thanks for the consideration!
Replace Functional storage with Storage drawers, as Functional storage is barely functional and voids/breaks insanely easily https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Replace Functional storage with Storage drawers, as Functional storage is barely functional and voids/breaks insanely easily https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Strongly disagree with that since :
- It includes performance features by default that Storage Drawers doesn't (like the rendering distance)
the renderin of items in the drawer is a config in both mods, the default is just off in storage drawers.
I would like to see this mod in the modpack https://www.curseforge.com/minecraft/mc-mods/auto-smithing-table because of functional storage needing the smithing table for the last upgrade I would like to fully automate it which is why I would like to see this mod in the pack
I think adding https://www.curseforge.com/minecraft/mc-mods/fe-transformer/files/3926965 would be nice as zaps are the worst thing about IC
Would be cool to see some more mod parity between ATM7 and ATM7s such as: Elemental Craft Nature's Aura Roots Classic EvilCraft Hex Casting
Replace Functional storage with Storage drawers, as Functional storage is barely functional and voids/breaks insanely easily https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Strongly disagree with that since :
- Their issue page is nearly empty. If you find a bug don't hesitate to report it so it can be fixed
- It includes performance features by default that Storage Drawers doesn't (like the rendering distance)
- The fact that you can link drawer from a distance is huge (at least for me)
I understand why you would reference 1, however it does not match my experience in the pack. Whenever I am attaching Pipez or reconfiguring drawer upgrades, there is a significant chance one or some of the drawers will stop working with the controller. I have a "storage room" in-game, and I've had to relink the drawers to the controller more than a dozen times without moving the drawers. It is very unreliable. I haven't reported it because I can't repro it.
I also love 2 and 3.
Edit Sign was removed from ATM5 as a redundancy with Quark. Now that Quark is removed, bring back Edit Sign. https://www.curseforge.com/minecraft/mc-mods/edit-sign
Where Edit Sign was discontinued in ATM5 - https://github.com/AllTheMods/ATM-5/issues/88
Add the newly updated FTB Backups 2. Preferably yesterday. https://www.curseforge.com/minecraft/mc-mods/ftb-backups-2
Per the author's recommendations and the warning that posts to the log, exclude Reauth from the server build. https://www.curseforge.com/minecraft/mc-mods/reauth
Baubley Heart Canisters I feel that this mod helps with blood Magic passive farms also allows the player to gain more max life. The recipes can even be tweaked as needed to change it up a bit. https://www.curseforge.com/minecraft/mc-mods/baubley-heart-canisters
I would think that a Rubber tree (Myrtrees) would give you the best latex output being they are rubber and so it latex but its not its only 1mb every 5t. Please consider raising this as it would make the tree much more useful.
https://www.curseforge.com/minecraft/mc-mods/ae-additions-extra-cells-2-fork is an addon-mod for Applied Energistics 2, which provides the main storage system in this modpack (following the questbook). It adds goodies like the ME Ore Dictionary Export Bus, which is very useful when building automatic ore processing. The mod also increases limits to how large storage cells can be, with cells up to 65536k
More "W to ponder" for all the multiblock structures different mods have to offer. Tinker's Construct forge, Immersive Engineering, Mekanism, etc.
https://www.curseforge.com/minecraft/mc-mods/ae-additions-extra-cells-2-fork is an addon-mod for Applied Energistics 2, which provides the main storage system in this modpack (following the questbook). It adds goodies like the ME Ore Dictionary Export Bus, which is very useful when building automatic ore processing. The mod also increases limits to how large storage cells can be, with cells up to 65536k
Hey there, I'm the developer of AE Additions. Just to clarify, I have not added an Ore dict export bus just yet. That is coming soon. Right now, the main features of my mod are bigger cells, bigger crafting storage, super storage cells(allows you to put chemicals, items and fluids in 1 storage cell) and then also the ME Wireless Transceiver, which works similar to AE2 Stuff's Wireless block from 1.12.2, with a few changes. I'll also be adding a network visualizer soon.
Please comment here with any suggestions for mods you would like to see included in the modpack and the dev team may consider it.
Refined Storage will not be added, it is not under consideration, and any comments including it will be deleted.
Mods must be for forge, updated to 1.18.2, and on curseforge. Please include a link directly to the mod's page on curseforge
Can we know why Refined Storage will not be added ? (I know you said no comments but I just want to know why)
Chisel & Bits: https://www.curseforge.com/minecraft/mc-mods/chisels-bits
Could you add Advanced Peripherals mod since there's a CC: Tweaked mod already in it?
https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
Forcecraft: https://www.curseforge.com/minecraft/mc-mods/forcecraft (Remake of Dartcraft. Offers nice early game options. Including shearing cows.) ZYCraft: https://www.curseforge.com/minecraft/mc-mods/zycraft (A pretty mod with a few nice machines. And great tanks.)
MEGA Cells: https://www.curseforge.com/minecraft/mc-mods/mega-cells
There have been reports of people accumulating resources in such large volumes that it becomes infeasible to use the standard 256k ME cells for storage without making several hundreds of those cells. As such, an add-on that adds larger capacity cells would be a welcome addition to the pack.
Full disclosure: I am the (so far) sole developer of this add-on and it has already made its debut in ATM7 (non-skyblock).
I think Builder's Delight would fit nicely to get more options for Building exept from Chipped
MEGA Cells: https://www.curseforge.com/minecraft/mc-mods/mega-cells
There have been reports of people accumulating resources in such large volumes that it becomes infeasible to use the standard 256k ME cells for storage without making several hundreds of those cells. As such, an add-on that adds larger capacity cells would be a welcome addition to the pack.
Full disclosure: I am the (so far) sole developer of this add-on and it has already made its debut in ATM7 (non-skyblock).
I'd suggest AE Additions instead of MEGA Cells as it has support for Chemical Cells and AE2 Things's disK drives
I'd suggest AE Additions instead of MEGA Cells as it has support for Chemical Cells and AE2 Things's disK drives
MEGA also has support for chemical cells. For now, no DISKs however.
As a huge fan of Create, I think maybe a few Create addons other than Create Craft and Additions which I consider isn't a proper addon, there's so many to choose from that listing them all could take forever. also I have yet to see anyone using Create in ATM7 TTS lets play, this mod offers so many great possibilities.
Another mod that needs to be added ASAP is No More Wanderer https://www.curseforge.com/minecraft/mc-mods/nomowanderer
Should I also Mention Lootr here, for players that are playing with friends its nice that everyone can loot the same chest once. https://www.curseforge.com/minecraft/mc-mods/lootr
Diet would also be a nice addition and encourage people to not only eat steak or apples, and get benefits out of it. https://www.curseforge.com/minecraft/mc-mods/diet
https://www.curseforge.com/minecraft/mc-mods/measurements Simple way to measure stuff - will help a lot with building
Love it, now that we are in game, we noticed a few missing mods that I consider QoL, Plonk https://www.curseforge.com/minecraft/mc-mods/plonk is one of them, you can basically put any item on anywhere by using the P shortcut, I think this is a function that was in Draconic Evolution in the old days. Very handy to exchange stuff in multiplayer, don't need to drop, don't need to use a chest, just plonk it down and the other player can take it. I will probably have other ideas, oh yeah, bumping the FTB Ultimine to 128 or 192 blocks would be nice for these huge spruce trees, 64 isn't enough to cut them down completely, same happens with jungle trees.
Generating Flora that consumes dropped items can also consume items on Create depots or mechanical belts inactive or active.
Polymorph https://www.curseforge.com/minecraft/mc-mods/polymorph
To counteract conflicts in crafting recipes, like the sleeping bags which you can't craft. You only get Woolslabs.
Applied Cooking: https://www.curseforge.com/minecraft/mc-mods/applied-cooking - adds integration between Applied Energistics 2 and Cooking for Blockheads
Refined Cooking: https://www.curseforge.com/minecraft/mc-mods/refined-cooking - adds integration between Refined Storage and Cooking for Blockheads.
Please consider adding Morh-o-Tool it is a great companion to Akashic Tome https://www.curseforge.com/minecraft/mc-mods/morph-o-tool
Please consider adding Angel Block Renewed for help build in the sky or in water. https://www.curseforge.com/minecraft/mc-mods/angel-block-renewed
This is a must have. https://www.curseforge.com/minecraft/mc-mods/stack-refill https://www.curseforge.com/minecraft/mc-mods/collective (dependency)
https://www.curseforge.com/minecraft/mc-mods/cyclic Seems like a mod that should be in this modpack, adding tons of custom machines and cool functions.
Extended Exchange Just the Links would be nice for endgame
Draconic Evolution I would really love to see Draconic Evolution, as it has been a mod that's been with me for a very long time (and I think a lot of players would agree) although it's true that a lot of end game resources, and therefore one of the main reasons to DE, I would like to see what the community can manage to do. Also I don't think it's gonna do any harm to install it, wouldn't it?
I would like to suggest Project expansion to be added
Draconic Evolution I would really love to see Draconic Evolution [...]
I second that. It is included in FTB SkyFactory 3 and it was such a nice end game mod that really added some value to the skyblock pack. And it looks to be maintained quite well and up to date.
Please comment here with any suggestions for mods you would like to see included in the modpack and the dev team may consider it.
Refined Storage will not be added, it is not under consideration, and any comments including it will be deleted.
Mods must be for forge, updated to 1.18.2, and on curseforge. Please include a link directly to the mod's page on curseforge