Allar / ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
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Physics Asset #26

Closed Filip-Anicic closed 6 years ago

Filip-Anicic commented 6 years ago

It's simpler for the Physics Asset prefix to be PA_ instead of PHYS_ as you always mention the object as a Physics Asset and not just Physics. Also PA_ is easier to write and shorter keeping the length of the files name 2 characters shorter. Which in my case means better and more readable :)

Allar commented 6 years ago

This does make a lot of sense. PHYS was chosen more due to a legacy reason of that Physics Assets used to be auto-created with the PHYS prefix or with a name that was easy to change to PHYS, and it was easier to accept this fact than to make people go out of their way to use something like PA.

PHYS_ is an old long term standing practice that many developers have been using, and I'm unsure if I want to be progressive here or stick to a practice with precedent.

It makes a lot of sense for people to fork and use PA_ however.