In spite of the name, URuntimeVirtualTexture is a sub-class of UObject, not UTexture. Therefore, it probably should not be prefixed with T_, since it cannot be used where textures are normally used.
I propose using RVT as the prefix, as Runtime Virtual Textures are abbreviated like this in the documentation.
Assuming this is good with anyone who cares, I'll have a PR for the change in a bit.
Add entry for Runtime Virtual Texture Assets.
In spite of the name,
URuntimeVirtualTexture
is a sub-class ofUObject
, notUTexture
. Therefore, it probably should not be prefixed with T_, since it cannot be used where textures are normally used.I propose using RVT as the prefix, as Runtime Virtual Textures are abbreviated like this in the documentation.
Assuming this is good with anyone who cares, I'll have a PR for the change in a bit.