Open najmm01 opened 4 years ago
If you're talking about vector displacement maps, I'd recommend _V, whereas for linear displacement maps I'd just go with _H for height.
@LuggLD I guess this makes sense. @Allar What are your thoughts on this?
I'd cast a vote for _WD for "World Displacement" since it matches the material node well.
I see no suffix listed for displacement maps.
Also, in the old UE4 wiki, they used "_DP" for this which doesn't conflict with your existing suffixes, so might be a good idea to use the same.