Allar / ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
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What about displacement maps? #47

Open najmm01 opened 4 years ago

najmm01 commented 4 years ago

I see no suffix listed for displacement maps.

Also, in the old UE4 wiki, they used "_DP" for this which doesn't conflict with your existing suffixes, so might be a good idea to use the same.

LuggLD commented 4 years ago

If you're talking about vector displacement maps, I'd recommend _V, whereas for linear displacement maps I'd just go with _H for height.

najmm01 commented 4 years ago

@LuggLD I guess this makes sense. @Allar What are your thoughts on this?

shaunrandall commented 2 years ago

I'd cast a vote for _WD for "World Displacement" since it matches the material node well.