Allar / ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
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Modular Gameplay Best Practices #69

Open Allar opened 3 years ago

Allar commented 3 years ago

Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.

doublebuffered commented 3 years ago

Commented in other spot, but I'll say here that the engine code for this is changing pretty rapidly so I'd wait until 5.0 to do anything definitive here. I am personally curious about in-progress thoughts though

Shatur commented 3 years ago

Tranek suggest (scroll down a little) to use GA_ for GameplayAbility, GC_ for GameplayCue and GE_ for GameplayEffect.