Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.
Commented in other spot, but I'll say here that the engine code for this is changing pretty rapidly so I'd wait until 5.0 to do anything definitive here. I am personally curious about in-progress thoughts though
Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.