`Prefix` and `Suffix` are to be determined by the asset type through the following [Asset Name Modifier](#asset-name-modifiers) tables.
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> If you are using the prefix [naming convention](#1.2) above, using folders to contain assets of similar types such as `Meshes`, `Textures`, and `Materials` is a redundant practice as asset types are already both sorted by prefix as well as able to be filtered in the content browser.
2nd Developer Folders's link 2.3 and Maps's link 2.4.
fix link.
1st forget to asset-name-modifiers link of attribute . it not link as follow
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2nd Developer Folders's link 2.3 and Maps's link 2.4.