Allar / ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
5.32k stars 1.15k forks source link

Fix/link #9

Closed akenatsu closed 7 years ago

akenatsu commented 7 years ago

fix link.

1st forget to asset-name-modifiers link of attribute . it not link as follow

`Prefix` and `Suffix` are to be determined by the asset type through the following [Asset Name Modifier](#asset-name-modifiers) tables.

and

> If you are using the prefix [naming convention](#1.2) above, using folders to contain assets of similar types such as `Meshes`, `Textures`, and `Materials` is a redundant practice as asset types are already both sorted by prefix as well as able to be filtered in the content browser.

2nd Developer Folders's link 2.3 and Maps's link 2.4.