Open ianfromdover opened 2 years ago
Used the characters from the tree command in Linux for the project structure, making it cleaner and more understandable.
tree
Should I do the same for the v2 branch? By opening a separate pull request.
v2
└── Content └── GenericShooter ├── Art │ ├── Industrial │ │ ├── Ambient │ │ ├── Machinery │ │ └── Pipes │ ├── Nature │ │ ├── Ambient │ │ ├── Foliage │ │ ├── Rocks │ │ └── Trees │ └── Office ├── Characters │ ├── Bob │ ├── Common │ │ ├── Animations │ │ └── Audio │ ├── Jack │ ├── Steve │ └── Zoe ├── Core │ ├── Characters │ ├── Engine │ ├── GameModes │ ├── Interactables │ ├── Pickups │ └── Weapons ├── Effects │ ├── Electrical │ ├── Fire │ └── Weather ├── Maps │ ├── Campaign1 │ └── Campaign2 ├── MaterialLibrary │ ├── Debug │ ├── Metal │ ├── Paint │ ├── Utility │ └── Weathering ├── Placeables │ └── Pickups └── Weapons ├── Common ├── Pistols │ ├── DesertEagle │ └── RocketPistol └── Rifles
Used the characters from the
tree
command in Linux for the project structure, making it cleaner and more understandable.Should I do the same for the
v2
branch? By opening a separate pull request.2e1 Example Project Content Structure