Allar / ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
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Lack of direction around Data Asset naming #95

Open Troto opened 1 year ago

Troto commented 1 year ago

Is it possible to add the general convention for how Data Assets are named?

I came looking for how I should name them and the only mention is an asterisk and "it depends" which left me a bit in the dark how to proceed and what standard practice is normally.

I think it would massively benefit future readers having a naming convention for a type which is supposed to be the correct way to manage a lot of data.

lucastucious commented 7 months ago

The question is complex because every project will make their data asset.

For my games, i have some data asset that are DataBases (so DB_* prefix) but another one are attributes for weapon (so nomenclature follow CharacterID_WeaponID_xxx ).

IMO, DataAsset are the most versatil type of assets, and nomenclature is always something you build on each project