Allar / ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
5.32k stars 1.15k forks source link

MetaSound Prefix? MS_ or A_? #97

Open shaunrandall opened 1 year ago

shaunrandall commented 1 year ago

My personal preference is MS_ but don't mind either way.

MS_ Pros:

Cons:

A_ Pros:

Cons:

EnricoPietrocola commented 11 months ago

Personally, I use MS, but I am now thinking of doing MSS for Metasound Sources and MSP for Metasound Patches. This allows me to look for all Metaasounds with MS, and differentiate easily in the search between sources and patches when I need to.

Metasound and Audio/SoundBases are in my opinion different enough to have this difference, I usually look for either Audio files or Metasounds, rarely both of them together, so I will likely keep naming my assets like this

EnricoPietrocola commented 11 months ago

P.s. I'll probably look for further differentiation between MetaSound Preset and Patches, will be interesting to know other sound people opinion on these