A Bots position, path & speed relative to his enemy needs consideration as well as a bots ability to aim. This issue addresses the Bots positioning such that it can become the most difficult target to hit. This is an attempt to define a specific Bot attack mode. I'm certain over time, many more will be introduced and used in different scenarios.
With a perfect hit rate, in a 1v1, the bots best advantage against a human is at the greatest "in-range" distance which includes calculated lead time on closing targets. Additionally, the greatest disadvantage to the human comes from them having to deflect the mouse / joystick to the maximum degree to maintain target acquisition. Putting these two together means that the Bot is better suited maintaining maximum distance from the human while also maintaining a flight path that is not a straight line and changes based upon the distance so that when distance is decreased, deflection of humans mouse will increase. Attached is a drawing depicting this behavior which (after testing to determine circumference to enemy distance ratio), will provide the most difficult target to hit.
A Bots position, path & speed relative to his enemy needs consideration as well as a bots ability to aim. This issue addresses the Bots positioning such that it can become the most difficult target to hit. This is an attempt to define a specific Bot attack mode. I'm certain over time, many more will be introduced and used in different scenarios.
With a perfect hit rate, in a 1v1, the bots best advantage against a human is at the greatest "in-range" distance which includes calculated lead time on closing targets. Additionally, the greatest disadvantage to the human comes from them having to deflect the mouse / joystick to the maximum degree to maintain target acquisition. Putting these two together means that the Bot is better suited maintaining maximum distance from the human while also maintaining a flight path that is not a straight line and changes based upon the distance so that when distance is decreased, deflection of humans mouse will increase. Attached is a drawing depicting this behavior which (after testing to determine circumference to enemy distance ratio), will provide the most difficult target to hit.