Current workflow in unity can't be widely used, and not working with other shaders. The live link plugin should just stream textures to a specific path, no need to send mesh from unity first.
So I can open an existing spp file, then streaming textures to any location I want, I can manually assign textures in any materials with any shader, I can use this workflow with maya, 3ds max or blender, too. And no need a maya, 3ds max or blender plugin, because we just stream textures, assign textures can be done in dcc manually.
Current workflow in unity can't be widely used, and not working with other shaders. The live link plugin should just stream textures to a specific path, no need to send mesh from unity first. So I can open an existing spp file, then streaming textures to any location I want, I can manually assign textures in any materials with any shader, I can use this workflow with maya, 3ds max or blender, too. And no need a maya, 3ds max or blender plugin, because we just stream textures, assign textures can be done in dcc manually.