Open pfras opened 1 year ago
I just read the rules again and see that I was playing it wrong. I thought creating a string was a win condition, but it is really an end game trigger. In order to win, I have to have positive points. So I am counting points regardless of which condition triggered the end game. I will try it again with this understanding.
Hey, Pfras! how is going? I'll update it soon considering your thoughts and I really hope you like it. The short game is a thing that I think is important to create lot of feedback loops and I'll try to keep it on my mind. I have a playertest guideline that perhaps help you to provide feedback following a method also it let you express your more thoughts in the end, I'll share with you the guidelines (Actually is an outline): here's the link: https://github.com/AllenRodger22/A-Frog-Startup-Company---public-designs/blob/main/Playtesters%20Guidelines/guidelines.md
Best regards
On Wed, Dec 21, 2022 at 4:52 PM pfras @.***> wrote:
I just read the rules again and see that I was playing it wrong. I thought creating a string was a win condition, but it is really an end game trigger. In order to win, I have to have positive points. So I am counting points regardless of which condition triggered the end game. I will try it again with this understanding.
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How frequently do you expect players to win this game?
I've played this game about 8 times now according to how the rules are written and I have won every single time by creating a string. It has never come down to me counting points. Maybe I am playing it wrong, but I feel pretty confident that I am playing it right. As I see it, there are two main issues. First, the 3x3 grid doesn't really seem to matter. At the beginning of every game, I analyze the grid after it has been created. Then I decide upon a path that I will take to form my string. From that point, I am essentially operating as though the cards are in a straight line. Hopefully that makes sense. Second, being able to place the card from my hand to anywhere on the grid seems to make this a bit too easy. I essentially decide where the 10 is going to go, then discard to that pile unless it is a card that I need to place into the string to form the 2-10 sequence. Because I feel almost certain to be able to create the string, I am not worried about the cards in the pile giving me a ton of negative points. So far, this method has led to victory every time.
I have come up with a couple suggestions for solutions that might work. Each solution restricts card placement. First, I tried playing where each new card had to be placed either on top or orthogonally adjacent to the card that was just placed on the previous turn. This definitely made the game more difficult, but it also felt like it introduced too much luck. That led me to my second suggestion: each card placed (after the first card) must be placed on top of the card placed on the previous turn or in the same row or column as the card placed on the previous turn. I enjoyed playing the game with this second suggestion. It makes the grid matter and it also feels a little more tense/difficult.
I really enjoy the short play time and appreciate your design. I hope you are getting as much joy out of designing it as I did playtesting it.